Use GrGLShaderBuilder::GenProgramOutput in GrGLProgram.
R=robertphillips@google.com
Author: bsalomon@google.com
Review URL: https://codereview.chromium.org/305203002
git-svn-id: http://skia.googlecode.com/svn/trunk@15002 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index 9af2839..f8f810f 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -194,17 +194,15 @@
///////////////////////////////////////////////////////////////////////////
// emit the per-effect code for both color and coverage effects
- fOutput.fColorEffects =
- this->createAndEmitEffects(colorStages,
- this->desc().getEffectKeys(),
- this->desc().numColorEffects(),
- &inputColor);
+ fOutput.fColorEffects.reset(this->createAndEmitEffects(colorStages,
+ this->desc().getEffectKeys(),
+ this->desc().numColorEffects(),
+ &inputColor));
- fOutput.fCoverageEffects =
- this->createAndEmitEffects(coverageStages,
+ fOutput.fCoverageEffects.reset(this->createAndEmitEffects(coverageStages,
this->desc().getEffectKeys() + this->desc().numColorEffects(),
this->desc().numCoverageEffects(),
- &inputCoverage);
+ &inputCoverage));
this->emitCodeAfterEffects();