Revert 5350 while image changes are diagnosed.



git-svn-id: http://skia.googlecode.com/svn/trunk@5351 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index ff29bd4..50e839b 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -987,6 +987,7 @@
     builder->fVSCode.appendf("\t}\n");
 
     builder->computeSwizzle(desc.fInConfigFlags);
+    builder->computeModulate(fsInColor);
 
     // Enclose custom code in a block to avoid namespace conflicts
     builder->fFSCode.appendf("\t{ // stage %d %s \n",
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp
index 079c082..c995a34 100644
--- a/src/gpu/gl/GrGLSL.cpp
+++ b/src/gpu/gl/GrGLSL.cpp
@@ -115,7 +115,6 @@
             outAppend->append(GrGLSLZerosVecf(4));
             return kZeros_GrSLConstantVec;
         } else {
-            // both inputs are ones vectors
             outAppend->append(GrGLSLOnesVecf(4));
             return kOnes_GrSLConstantVec;
         }
@@ -143,43 +142,6 @@
     }
 }
 
-namespace {
-void append_tabs(SkString* outAppend, int tabCnt) {
-    static const char kTabs[] = "\t\t\t\t\t\t\t\t";
-    while (tabCnt) {
-        int cnt = GrMin((int)GR_ARRAY_COUNT(kTabs), tabCnt);
-        outAppend->append(kTabs, cnt);
-        tabCnt -= cnt;
-    }
-}
-}
-
-GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend,
-                                 int tabCnt,
-                                 const char* vec4VarName,
-                                 const char* mulFactor,
-                                 GrSLConstantVec mulFactorDefault) {
-    bool haveFactor = NULL != mulFactor && '\0' != *mulFactor;
-
-    GrAssert(NULL != outAppend);
-    GrAssert(NULL != vec4VarName);
-    GrAssert(kNone_GrSLConstantVec != mulFactorDefault || haveFactor);
-
-    if (!haveFactor) {
-        if (kOnes_GrSLConstantVec == mulFactorDefault) {
-            return kNone_GrSLConstantVec;
-        } else {
-            GrAssert(kZeros_GrSLConstantVec == mulFactorDefault);
-            append_tabs(outAppend, tabCnt);
-            outAppend->appendf("%s = vec4(0, 0, 0, 0);\n", vec4VarName);
-            return kZeros_GrSLConstantVec;
-        }
-    }
-    append_tabs(outAppend, tabCnt);
-    outAppend->appendf("%s *= %s;\n", vec4VarName, mulFactor);
-    return kNone_GrSLConstantVec;
-}
-
 GrSLConstantVec GrGLSLAdd4f(SkString* outAppend,
                             const char* in0,
                             const char* in1,
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/gl/GrGLSL.h
index cbff273..6595608 100644
--- a/src/gpu/gl/GrGLSL.h
+++ b/src/gpu/gl/GrGLSL.h
@@ -144,19 +144,6 @@
                                  GrSLConstantVec default0 = kOnes_GrSLConstantVec,
                                  GrSLConstantVec default1 = kOnes_GrSLConstantVec);
 
-/**
- * Does an inplace mul, *=, of vec4VarName by mulFactor. If mulFactorDefault is not kNone then
- * mulFactor may be either "" or NULL. In this case either nothing will be appened (kOnes) or an
- * assignment of vec(0,0,0,0) will be appended (kZeros). The assignment is prepended by tabCnt tabs.
- * A semicolon and newline are added after the assignment. (TODO: Remove tabCnt when we auto-insert
- * tabs to custom stage-generated lines.) If a zeros vec is assigned then the return value is
- * kZeros, otherwise kNone.
- */
-GrSLConstantVec GrGLSLMulVarBy4f(SkString* outAppend,
-                                 int tabCnt,
-                                 const char* vec4VarName,
-                                 const char* mulFactor,
-                                 GrSLConstantVec mulFactorDefault = kOnes_GrSLConstantVec);
 
 /**
   * Produces a string that is the result of adding two inputs. The inputs must be vec4 or float.
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index e899e41..c061468 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -96,6 +96,14 @@
     }
 }
 
+void GrGLShaderBuilder::computeModulate(const char* fsInColor) {
+    if (NULL != fsInColor) {
+        fModulate.printf(" * %s", fsInColor);
+    } else {
+        fModulate.reset();
+    }
+}
+
 void GrGLShaderBuilder::setupTextureAccess(const char* varyingFSName, GrSLType varyingType) {
     // FIXME: We don't know how the custom stage will manipulate the coords. So we give up on using
     // projective texturing and always give the stage 2D coords. This will be fixed when custom
@@ -122,27 +130,23 @@
     }
 }
 
-void GrGLShaderBuilder::appendTextureLookup(SkString* out,
-                                            const char* samplerName,
-                                            const char* coordName,
-                                            GrSLType varyingType) const {
+void GrGLShaderBuilder::emitTextureLookup(const char* samplerName,
+                                          const char* coordName,
+                                          GrSLType varyingType) {
     if (NULL == coordName) {
         coordName = fDefaultTexCoordsName.c_str();
         varyingType = kVec2f_GrSLType;
     }
-    out->appendf("%s(%s, %s)", sample_function_name(varyingType), samplerName, coordName);
+    fFSCode.appendf("%s(%s, %s)", sample_function_name(varyingType), samplerName, coordName);
 }
 
-void GrGLShaderBuilder::appendTextureLookupAndModulate(SkString* out,
-                                                       const char* modulation,
-                                                       const char* samplerName,
-                                                       const char* coordName,
-                                                       GrSLType varyingType) const {
-    GrAssert(NULL != out);
-    SkString lookup;
-    this->appendTextureLookup(&lookup, samplerName, coordName, varyingType);
-    GrGLSLModulate4f(out, modulation, lookup.c_str());
-    out->append(fSwizzle.c_str());
+void GrGLShaderBuilder::emitTextureLookupAndModulate(const char* outColor,
+                                                     const char* samplerName,
+                                                     const char* coordName,
+                                                     GrSLType varyingType) {
+    fFSCode.appendf("\t%s = ", outColor);
+    this->emitTextureLookup(samplerName, coordName, varyingType);
+    fFSCode.appendf("%s%s;\n", fSwizzle.c_str(), fModulate.c_str());
 }
 
 void GrGLShaderBuilder::emitCustomTextureLookup(const GrTextureAccess& textureAccess,
diff --git a/src/gpu/gl/GrGLShaderBuilder.h b/src/gpu/gl/GrGLShaderBuilder.h
index bc10892..66de5ab 100644
--- a/src/gpu/gl/GrGLShaderBuilder.h
+++ b/src/gpu/gl/GrGLShaderBuilder.h
@@ -32,6 +32,7 @@
     GrGLShaderBuilder(const GrGLContextInfo&, GrGLUniformManager&);
 
     void computeSwizzle(uint32_t configFlags);
+    void computeModulate(const char* fsInColor);
 
     /** Determines whether we should use texture2D() or texture2Dproj(), and if an explicit divide
         is required for the sample coordinates, creates the new variable and emits the code to
@@ -41,20 +42,17 @@
     /** texture2D(samplerName, coordName), with projection if necessary; if coordName is not
         specified, uses fSampleCoords. coordType must either be Vec2f or Vec3f. The latter is
         interpreted as projective texture coords. */
-    void appendTextureLookup(SkString* out,
-                             const char* samplerName,
-                             const char* coordName = NULL,
-                             GrSLType coordType = kVec2f_GrSLType) const;
+    void emitTextureLookup(const char* samplerName,
+                           const char* coordName = NULL,
+                           GrSLType coordType = kVec2f_GrSLType);
 
-    /** appends a texture lookup, with swizzle as necessary. If coordName is NULL then it as if
-        defaultTexCoordsName() was passed. coordType must be either kVec2f or kVec3f. If modulateVar
-        is not NULL or "" then the texture lookup will be modulated by it. modulation must refer to
-        be expression that evaluates to a float or vec4. */
-    void appendTextureLookupAndModulate(SkString* out,
-                                        const char* modulation,
-                                        const char* samplerName,
-                                        const char* coordName = NULL,
-                                        GrSLType varyingType = kVec2f_GrSLType) const;
+    /** sets outColor to results of texture lookup, with swizzle, and/or modulate as necessary. If
+    coordName is NULL then it as if defaultTexCoordsName() was passed. coordType must be either
+    kVec2f or kVec3f. */
+    void emitTextureLookupAndModulate(const char* outColor,
+                                      const char* samplerName,
+                                      const char* coordName = NULL,
+                                      GrSLType coordType = kVec2f_GrSLType);
 
     /** Gets the name of the default texture coords which are always kVec2f */
     const char* defaultTexCoordsName() const { return fDefaultTexCoordsName.c_str(); }
@@ -173,6 +171,7 @@
     //@{
 
     SkString         fSwizzle;
+    SkString         fModulate;
 
     //@}