Change vertex buffer allocator functions to take size rather than layout, take two.
Resubmission of r7498.

https://codereview.appspot.com/7228078


git-svn-id: http://skia.googlecode.com/svn/trunk@7501 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index ebfc60f..bcda257 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -423,7 +423,7 @@
 
 private:
     // GrDrawTarget overrides
-    virtual bool onReserveVertexSpace(GrVertexLayout, int vertexCount, void** vertices) SK_OVERRIDE;
+    virtual bool onReserveVertexSpace(size_t vSize, int vertexCount, void** vertices) SK_OVERRIDE;
     virtual bool onReserveIndexSpace(int indexCount, void** indices) SK_OVERRIDE;
     virtual void releaseReservedVertexSpace() SK_OVERRIDE;
     virtual void releaseReservedIndexSpace() SK_OVERRIDE;