Revert of Make the canvas draw looper setup update the canvas save count (patchset #1 id:1 of https://codereview.chromium.org/1034033004/)

Reason for revert:
makes internalSave and internalSaveLayer inconsistent. Need to find a different solution.

Original issue's description:
> Make the canvas draw looper setup update the canvas save count
>
> Image filter in a paint would leave save count in wrong state
> for normal draws. This could be observed through the canvas
> references during the draw call. An example of this is
> inspecting the canvas during a draw looper.
>
> patch from issue 993863002 at patchset 20001 (http://crrev.com/993863002#ps20001)
>
> BUG=skia:
> TBR=kkinnunen@nvidia.com
>
> Committed: https://skia.googlesource.com/skia/+/fd3a91e1fc4de69611b5297f624a1cd65db4ced1

TBR=kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1037653004
diff --git a/gyp/tests.gypi b/gyp/tests.gypi
index d358ac8..049b4b2 100644
--- a/gyp/tests.gypi
+++ b/gyp/tests.gypi
@@ -90,8 +90,7 @@
     '../tests/DocumentTest.cpp',
     '../tests/DrawBitmapRectTest.cpp',
     '../tests/DrawPathTest.cpp',
-    '../tests/DrawTextTest.cpp', 
-    '../tests/DrawLooperTest.cpp',
+    '../tests/DrawTextTest.cpp',
     '../tests/DynamicHashTest.cpp',
     '../tests/EmptyPathTest.cpp',
     '../tests/ErrorTest.cpp',