Plumbed in discard_framebuffer extension
https://codereview.chromium.org/14461006/
git-svn-id: http://skia.googlecode.com/svn/trunk@8906 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 0f3d534..de7746f 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1519,13 +1519,13 @@
if (fHWBoundRenderTarget != rt) {
GL_CALL(BindFramebuffer(GR_GL_FRAMEBUFFER, rt->renderFBOID()));
- #if GR_DEBUG
+#if GR_DEBUG
GrGLenum status;
GL_CALL_RET(status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER));
if (status != GR_GL_FRAMEBUFFER_COMPLETE) {
GrPrintf("GrGpuGL::flushRenderTarget glCheckFramebufferStatus %x\n", status);
}
- #endif
+#endif
fHWBoundRenderTarget = rt;
const GrGLIRect& vp = rt->getViewport();
if (fHWViewport != vp) {