Added gpu AA clipping to old shader path
http://codereview.appspot.com/6139065/
git-svn-id: http://skia.googlecode.com/svn/trunk@3812 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrClipMaskManager.h b/src/gpu/GrClipMaskManager.h
index e698791..be6873e 100644
--- a/src/gpu/GrClipMaskManager.h
+++ b/src/gpu/GrClipMaskManager.h
@@ -76,7 +76,10 @@
const GrClip& clip,
const GrRect& bounds,
ScissoringSettings* scissorSettings);
- bool createAlphaClipMask(GrGpu* gpu, const GrClip& clipIn);
+ bool createAlphaClipMask(GrGpu* gpu,
+ const GrClip& clipIn,
+ GrTexture** result,
+ GrRect *resultBounds);
bool drawPath(GrGpu* gpu,
const SkPath& path,