Make flush discardable and lazily reset context
Review URL: http://codereview.appspot.com/4259059/
git-svn-id: http://skia.googlecode.com/svn/trunk@914 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrGpuGLFixed.cpp b/gpu/src/GrGpuGLFixed.cpp
index 516381e..695b22c 100644
--- a/gpu/src/GrGpuGLFixed.cpp
+++ b/gpu/src/GrGpuGLFixed.cpp
@@ -58,7 +58,6 @@
///////////////////////////////////////////////////////////////////////////////
GrGpuGLFixed::GrGpuGLFixed() {
- resetContextHelper();
}
GrGpuGLFixed::~GrGpuGLFixed() {
@@ -66,10 +65,7 @@
void GrGpuGLFixed::resetContext() {
INHERITED::resetContext();
- resetContextHelper();
-}
-void GrGpuGLFixed::resetContextHelper() {
GR_GL(Disable(GL_TEXTURE_2D));
for (int s = 0; s < kNumStages; ++s) {
@@ -204,11 +200,11 @@
}
if (((1 << s) & fDirtyFlags.fTextureChangedMask) ||
- (fHWDrawState.fSamplerStates[s].getMatrix() !=
+ (fHWDrawState.fSamplerStates[s].getMatrix() !=
getSamplerMatrix(s))) {
GrMatrix texMat = getSamplerMatrix(s);
- AdjustTextureMatrix(texture,
+ AdjustTextureMatrix(texture,
GrSamplerState::kNormal_SampleMode,
&texMat);
GrGpuMatrix glm;