use SkColorType instead of SkBitmap::Config in samplecode
BUG=skia:
R=reed@google.com
Author: reed@chromium.org
Review URL: https://codereview.chromium.org/169063002
git-svn-id: http://skia.googlecode.com/svn/trunk@13473 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleDitherBitmap.cpp b/samplecode/SampleDitherBitmap.cpp
index dc43900..d6d15e9 100644
--- a/samplecode/SampleDitherBitmap.cpp
+++ b/samplecode/SampleDitherBitmap.cpp
@@ -60,8 +60,9 @@
SkColorTable* ctable = new SkColorTable(c, 256, kOpaque_SkAlphaType);
SkBitmap bm;
- bm.setConfig(SkBitmap::kIndex8_Config, 256, 32);
- bm.allocPixels(ctable);
+ bm.allocPixels(SkImageInfo::Make(256, 32, kIndex_8_SkColorType,
+ kPremul_SkAlphaType),
+ NULL, ctable);
ctable->unref();
bm.lockPixels();
@@ -101,14 +102,6 @@
static void setBitmapOpaque(SkBitmap* bm, bool isOpaque) {
SkAutoLockPixels alp(*bm); // needed for ctable
bm->setAlphaType(isOpaque ? kOpaque_SkAlphaType : kPremul_SkAlphaType);
-#if 0
- SkColorTable* ctable = bm->getColorTable();
- if (ctable) {
- if (ctable->isOpaque() != isOpaque) {
- // how do we change a colortable? don't want to
- }
- }
-#endif
}
static void draw2(SkCanvas* canvas, const SkBitmap& bm) {