Use hairline when line width <= 1.0, instead of < 1.0.
This speeds line drawing up considerably when drawing with
default linewidth on canvas.
Review: http://codereview.appspot.com/883047/show
git-svn-id: http://skia.googlecode.com/svn/trunk@538 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/RectBench.cpp b/bench/RectBench.cpp
index 6f34eb5..3874bb3 100644
--- a/bench/RectBench.cpp
+++ b/bench/RectBench.cpp
@@ -89,14 +89,20 @@
protected:
virtual void onDraw(SkCanvas* canvas) {
- static const SkScalar gSizes[] = {
+ SkScalar gSizes[] = {
SkIntToScalar(7), 0
};
+ size_t sizes = SK_ARRAY_COUNT(gSizes);
+
+ if (this->hasStrokeWidth()) {
+ gSizes[0] = this->getStrokeWidth();
+ sizes = 1;
+ }
SkPaint paint;
paint.setStrokeCap(SkPaint::kRound_Cap);
-
- for (size_t i = 0; i < SK_ARRAY_COUNT(gSizes); i++) {
+
+ for (size_t i = 0; i < sizes; i++) {
paint.setStrokeWidth(gSizes[i]);
this->setupPaint(&paint);
canvas->drawPoints(fMode, N * 2,
@@ -132,4 +138,3 @@
static BenchRegistry gPointsReg(PointsFactory);
static BenchRegistry gLinesReg(LinesFactory);
static BenchRegistry gPolygonReg(PolygonFactory);
-