move render target decls / defs to their own headers / srcs
Review URL: http://codereview.appspot.com/4806058/
git-svn-id: http://skia.googlecode.com/svn/trunk@1995 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gpu/src/GrTexture.cpp b/gpu/src/GrTexture.cpp
index de3bce9..77868df 100644
--- a/gpu/src/GrTexture.cpp
+++ b/gpu/src/GrTexture.cpp
@@ -8,53 +8,10 @@
#include "GrTexture.h"
+
#include "GrContext.h"
#include "GrGpu.h"
-
-bool GrRenderTarget::readPixels(int left, int top, int width, int height,
- GrPixelConfig config, void* buffer) {
- // go through context so that all necessary flushing occurs
- GrContext* context = this->getGpu()->getContext();
- GrAssert(NULL != context);
- return context->readRenderTargetPixels(this,
- left, top,
- width, height,
- config, buffer);
-}
-
-size_t GrRenderTarget::sizeInBytes() const {
- int colorBits;
- if (kUnknown_GrPixelConfig == fConfig) {
- colorBits = 32; // don't know, make a guess
- } else {
- colorBits = GrBytesPerPixel(fConfig);
- }
- return fWidth * fHeight * (fStencilBits + colorBits);
-}
-
-void GrRenderTarget::flagAsNeedingResolve(const GrIRect* rect) {
- if (kCanResolve_ResolveType == getResolveType()) {
- if (NULL != rect) {
- fResolveRect.join(*rect);
- if (!fResolveRect.intersect(0, 0, this->width(), this->height())) {
- fResolveRect.setEmpty();
- }
- } else {
- fResolveRect.setLTRB(0, 0, this->width(), this->height());
- }
- }
-}
-
-void GrRenderTarget::overrideResolveRect(const GrIRect rect) {
- fResolveRect = rect;
- if (fResolveRect.isEmpty()) {
- fResolveRect.setLargestInverted();
- } else {
- if (!fResolveRect.intersect(0, 0, this->width(), this->height())) {
- fResolveRect.setLargestInverted();
- }
- }
-}
+#include "GrRenderTarget.h"
bool GrTexture::readPixels(int left, int top, int width, int height,
GrPixelConfig config, void* buffer) {
@@ -67,3 +24,18 @@
config, buffer);
}
+void GrTexture::releaseRenderTarget() {
+ if (NULL != fRenderTarget) {
+ GrAssert(fRenderTarget->asTexture() == this);
+ fRenderTarget->onTextureReleaseRenderTarget();
+ fRenderTarget->unref();
+ fRenderTarget = NULL;
+ }
+}
+
+void GrTexture::onAbandon() {
+ if (NULL != fRenderTarget) {
+ fRenderTarget->abandon();
+ }
+}
+