If the path is a rect, call drawRect to raster the geometry in SkCanvas::drawPath to get better performance.
Committed: http://code.google.com/p/skia/source/detail?r=11842
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/23484007
git-svn-id: http://skia.googlecode.com/svn/trunk@11904 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/debugger/SkDebugCanvas.cpp b/src/utils/debugger/SkDebugCanvas.cpp
index 53b531c..41d2683 100644
--- a/src/utils/debugger/SkDebugCanvas.cpp
+++ b/src/utils/debugger/SkDebugCanvas.cpp
@@ -363,7 +363,7 @@
addDrawCommand(new SkDrawPaintCommand(paint));
}
-void SkDebugCanvas::drawPath(const SkPath& path, const SkPaint& paint) {
+void SkDebugCanvas::onDrawPath(const SkPath& path, const SkPaint& paint) {
addDrawCommand(new SkDrawPathCommand(path, paint));
}
@@ -387,7 +387,7 @@
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}
-void SkDebugCanvas::drawRect(const SkRect& rect, const SkPaint& paint) {
+void SkDebugCanvas::onDrawRect(const SkRect& rect, const SkPaint& paint) {
// NOTE(chudy): Messing up when renamed to DrawRect... Why?
addDrawCommand(new SkDrawRectCommand(rect, paint));
}