Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@13651 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrAtlas.cpp b/src/gpu/GrAtlas.cpp
index c2fcf46..668a73a 100644
--- a/src/gpu/GrAtlas.cpp
+++ b/src/gpu/GrAtlas.cpp
@@ -89,9 +89,9 @@
     return true;
 }
 
-void GrPlot::resetRects() { 
-    SkASSERT(NULL != fRects); 
-    fRects->reset(); 
+void GrPlot::resetRects() {
+    SkASSERT(NULL != fRects);
+    fRects->reset();
 }
 
 ///////////////////////////////////////////////////////////////////////////////
@@ -134,7 +134,7 @@
     if (fPlotList.head() == plot) {
         return;
     }
-  
+
     fPlotList.remove(plot);
     fPlotList.addToHead(plot);
 };
diff --git a/src/gpu/GrAtlas.h b/src/gpu/GrAtlas.h
index ee4ead9..7219ab2 100644
--- a/src/gpu/GrAtlas.h
+++ b/src/gpu/GrAtlas.h
@@ -32,7 +32,7 @@
 class GrPlot {
 public:
     SK_DECLARE_INTERNAL_LLIST_INTERFACE(GrPlot);
-    
+
     int getOffsetX() const { return fOffset.fX; }
     int getOffsetY() const { return fOffset.fY; }
 
diff --git a/src/utils/debugger/SkDebugCanvas.h b/src/utils/debugger/SkDebugCanvas.h
index 8c1f72f..b978036 100644
--- a/src/utils/debugger/SkDebugCanvas.h
+++ b/src/utils/debugger/SkDebugCanvas.h
@@ -281,13 +281,13 @@
     */
     int fOutstandingSaveCount;
 
-    /** 
+    /**
         The active saveLayer commands at a given point in the renderering.
         Only used when "mega" visualization is enabled.
     */
     SkTDArray<SkDrawCommand*> fActiveLayers;
 
-    /** 
+    /**
         The active cull commands at a given point in the rendering.
         Only used when "mega" visualization is enabled.
     */
diff --git a/src/utils/debugger/SkDrawCommand.h b/src/utils/debugger/SkDrawCommand.h
index a4f50c9..3c40393 100644
--- a/src/utils/debugger/SkDrawCommand.h
+++ b/src/utils/debugger/SkDrawCommand.h
@@ -44,7 +44,7 @@
 
     // The next "active" system is only used by save, saveLayer, restore,
     // pushCull and popCull. It is used in two ways:
-    // To determine which saveLayers are currently active (at a 
+    // To determine which saveLayers are currently active (at a
     // given point in the rendering).
     //      save just return a kPushLayer action but don't track active state
     //      restore just return a kPopLayer action