Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@10398 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h
index acb7ade..1fb575c 100644
--- a/include/gpu/GrTexture.h
+++ b/include/gpu/GrTexture.h
@@ -43,11 +43,11 @@
bool isSetFlag(GrTextureFlags flags) const {
return 0 != (fDesc.fFlags & flags);
}
-
+
void dirtyMipMaps(bool mipMapsDirty) {
fMipMapsDirty = mipMapsDirty;
}
-
+
bool mipMapsAreDirty() const {
return fMipMapsDirty;
}
@@ -144,7 +144,7 @@
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)
- , fRenderTarget(NULL)
+ , fRenderTarget(NULL)
, fMipMapsDirty(true) {
// only make sense if alloc size is pow2
@@ -164,7 +164,7 @@
// for this texture if the texture is power of two sized.
int fShiftFixedX;
int fShiftFixedY;
-
+
bool fMipMapsDirty;
virtual void internal_dispose() const SK_OVERRIDE;