Sanitizing source files in Housekeeper-Nightly

git-svn-id: http://skia.googlecode.com/svn/trunk@10398 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h
index acb7ade..1fb575c 100644
--- a/include/gpu/GrTexture.h
+++ b/include/gpu/GrTexture.h
@@ -43,11 +43,11 @@
     bool isSetFlag(GrTextureFlags flags) const {
         return 0 != (fDesc.fFlags & flags);
     }
-    
+
     void dirtyMipMaps(bool mipMapsDirty) {
         fMipMapsDirty = mipMapsDirty;
     }
-    
+
     bool mipMapsAreDirty() const {
         return fMipMapsDirty;
     }
@@ -144,7 +144,7 @@
 
     GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
     : INHERITED(gpu, isWrapped, desc)
-    , fRenderTarget(NULL) 
+    , fRenderTarget(NULL)
     , fMipMapsDirty(true) {
 
         // only make sense if alloc size is pow2
@@ -164,7 +164,7 @@
     // for this texture if the texture is power of two sized.
     int                 fShiftFixedX;
     int                 fShiftFixedY;
-    
+
     bool                fMipMapsDirty;
 
     virtual void internal_dispose() const SK_OVERRIDE;