Push sigma-based blur interface into our GMs/benches/tests/samplecode

https://codereview.chromium.org/23701006/



git-svn-id: http://skia.googlecode.com/svn/trunk@11129 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp
index 16cd6e4..106f6d3 100644
--- a/gm/drawbitmaprect.cpp
+++ b/gm/drawbitmaprect.cpp
@@ -6,13 +6,11 @@
  * found in the LICENSE file.
  */
 #include "gm.h"
-#include "SkShader.h"
-#include "SkColorPriv.h"
+#include "SkBlurMask.h"
 #include "SkBlurMaskFilter.h"
-
-// effects
+#include "SkColorPriv.h"
 #include "SkGradientShader.h"
-
+#include "SkShader.h"
 
 namespace skiagm {
 
@@ -169,8 +167,8 @@
 
             srcRect.setXYWH(1, 1, 3, 3);
             SkMaskFilter* mf = SkBlurMaskFilter::Create(
-                5,
                 SkBlurMaskFilter::kNormal_BlurStyle,
+                SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
                 SkBlurMaskFilter::kHighQuality_BlurFlag |
                 SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
             paint.setMaskFilter(mf)->unref();