Push sigma-based blur interface into our GMs/benches/tests/samplecode
https://codereview.chromium.org/23701006/
git-svn-id: http://skia.googlecode.com/svn/trunk@11129 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/drawbitmaprect.cpp b/gm/drawbitmaprect.cpp
index 16cd6e4..106f6d3 100644
--- a/gm/drawbitmaprect.cpp
+++ b/gm/drawbitmaprect.cpp
@@ -6,13 +6,11 @@
* found in the LICENSE file.
*/
#include "gm.h"
-#include "SkShader.h"
-#include "SkColorPriv.h"
+#include "SkBlurMask.h"
#include "SkBlurMaskFilter.h"
-
-// effects
+#include "SkColorPriv.h"
#include "SkGradientShader.h"
-
+#include "SkShader.h"
namespace skiagm {
@@ -169,8 +167,8 @@
srcRect.setXYWH(1, 1, 3, 3);
SkMaskFilter* mf = SkBlurMaskFilter::Create(
- 5,
SkBlurMaskFilter::kNormal_BlurStyle,
+ SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(5)),
SkBlurMaskFilter::kHighQuality_BlurFlag |
SkBlurMaskFilter::kIgnoreTransform_BlurFlag);
paint.setMaskFilter(mf)->unref();