Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@12013 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 53458b3..c5353ab 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -546,14 +546,14 @@
fTextureCache->makeNonExclusive(texture->getCacheEntry());
this->purgeCache();
} else if (texture->unique() && texture->getDeferredRefCount() <= 0) {
- // Only the cache now knows about this texture. Since we're never
- // reusing scratch textures (in this code path) it would just be
+ // Only the cache now knows about this texture. Since we're never
+ // reusing scratch textures (in this code path) it would just be
// wasting time sitting in the cache.
fTextureCache->makeNonExclusive(texture->getCacheEntry());
fTextureCache->deleteResource(texture->getCacheEntry());
} else {
// In this case (fRefCnt > 1 || defRefCnt > 0) but we don't really
- // want to readd it to the cache (since it will never be reused).
+ // want to readd it to the cache (since it will never be reused).
// Instead, give up the cache's ref and leave the decision up to
// addExistingTextureToCache once its ref count reaches 0. For
// this to work we need to leave it in the exclusive list.