make the filter mode for GrTextureAccess an enum so we can plumb down
the paint's filter modes to the GPU
BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/20362002
git-svn-id: http://skia.googlecode.com/svn/trunk@10368 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrTextContext.cpp b/src/gpu/GrTextContext.cpp
index c9e6d17..5af0851 100644
--- a/src/gpu/GrTextContext.cpp
+++ b/src/gpu/GrTextContext.cpp
@@ -33,7 +33,7 @@
// setup our sampler state for our text texture/atlas
GrAssert(GrIsALIGN4(fCurrVertex));
GrAssert(fCurrTexture);
- GrTextureParams params(SkShader::kRepeat_TileMode, false);
+ GrTextureParams params(SkShader::kRepeat_TileMode, GrTextureParams::kNone_FilterMode);
// This effect could be stored with one of the cache objects (atlas?)
drawState->addCoverageEffect(