make the filter mode for GrTextureAccess an enum so we can plumb down
the paint's filter modes to the GPU
BUG=
R=bsalomon@google.com
Review URL: https://codereview.chromium.org/20362002
git-svn-id: http://skia.googlecode.com/svn/trunk@10368 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/effects/GrSingleTextureEffect.h b/src/gpu/effects/GrSingleTextureEffect.h
index 3e0af65..74ca9f9 100644
--- a/src/gpu/effects/GrSingleTextureEffect.h
+++ b/src/gpu/effects/GrSingleTextureEffect.h
@@ -30,7 +30,8 @@
/** unfiltered, clamp mode */
GrSingleTextureEffect(GrTexture*, const SkMatrix&, CoordsType = kLocal_CoordsType);
/** clamp mode */
- GrSingleTextureEffect(GrTexture*, const SkMatrix&, bool bilerp, CoordsType = kLocal_CoordsType);
+ GrSingleTextureEffect(GrTexture*, const SkMatrix&, GrTextureParams::FilterMode filterMode,
+ CoordsType = kLocal_CoordsType);
GrSingleTextureEffect(GrTexture*,
const SkMatrix&,
const GrTextureParams&,