Replace GrMatrix with SkMatrix.
Review URL: https://codereview.appspot.com/6814067
git-svn-id: http://skia.googlecode.com/svn/trunk@6247 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrPathUtils.cpp b/src/gpu/GrPathUtils.cpp
index 36f0ffa..4092959 100644
--- a/src/gpu/GrPathUtils.cpp
+++ b/src/gpu/GrPathUtils.cpp
@@ -12,7 +12,7 @@
#include "SkGeometry.h"
SkScalar GrPathUtils::scaleToleranceToSrc(SkScalar devTol,
- const GrMatrix& viewM,
+ const SkMatrix& viewM,
const GrRect& pathBounds) {
// In order to tesselate the path we get a bound on how much the matrix can
// stretch when mapping to screen coordinates.
@@ -23,7 +23,7 @@
// take worst case mapRadius amoung four corners.
// (less than perfect)
for (int i = 0; i < 4; ++i) {
- GrMatrix mat;
+ SkMatrix mat;
mat.setTranslate((i % 2) ? pathBounds.fLeft : pathBounds.fRight,
(i < 2) ? pathBounds.fTop : pathBounds.fBottom);
mat.postConcat(viewM);