fix bitmap shader leak in gm
this was introduced in https://codereview.chromium.org/245963010
this was detected by caryclark@ by examining the result of valgrind on the skia buildbots
BUG=skia:1976
R=caryclark@google.com
Author: dominikg@chromium.org
Review URL: https://codereview.chromium.org/255253002
git-svn-id: http://skia.googlecode.com/svn/trunk@14450 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/gm/shadertext2.cpp b/gm/shadertext2.cpp
index e580d91..87fe1b2 100644
--- a/gm/shadertext2.cpp
+++ b/gm/shadertext2.cpp
@@ -154,10 +154,11 @@
canvas->translate(0, kPadY / 2 + kPointSize);
columnH += kPadY / 2 + kPointSize;
for (int lm = 0; lm < localMatrices.count(); ++lm) {
- paint.setShader(SkShader::CreateBitmapShader(bmp,
- SkShader::kMirror_TileMode,
- SkShader::kRepeat_TileMode,
- &localMatrices[lm].fMatrix));
+ paint.setShader(
+ SkShader::CreateBitmapShader(bmp,
+ SkShader::kMirror_TileMode,
+ SkShader::kRepeat_TileMode,
+ &localMatrices[lm].fMatrix))->unref();
canvas->save();
canvas->concat(matrices[m].fMatrix);