Major bench refactoring.
- Use FLAGS_.
- Remove outer repeat loop.
- Tune inner loop automatically.
BUG=skia:1590
R=epoger@google.com, scroggo@google.com
Review URL: https://codereview.chromium.org/23478013
git-svn-id: http://skia.googlecode.com/svn/trunk@11187 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BitmapRectBench.cpp b/bench/BitmapRectBench.cpp
index c147da2..f917445 100644
--- a/bench/BitmapRectBench.cpp
+++ b/bench/BitmapRectBench.cpp
@@ -47,7 +47,6 @@
SkRect fSrcR, fDstR;
static const int kWidth = 128;
static const int kHeight = 128;
- enum { N = SkBENCHLOOP(300) };
public:
BitmapRectBench(void* param, U8CPU alpha, bool doFilter, bool slightMatrix) : INHERITED(param) {
fAlpha = SkToU8(alpha);
@@ -93,7 +92,7 @@
paint.setFilterBitmap(fDoFilter);
paint.setAlpha(fAlpha);
- for (int i = 0; i < N; i++) {
+ for (int i = 0; i < this->getLoops(); i++) {
canvas->drawBitmapRectToRect(fBitmap, &fSrcR, fDstR, &paint);
}
}