Move GL programs unit test code to tests project.

Review URL: http://codereview.appspot.com/6453079/



git-svn-id: http://skia.googlecode.com/svn/trunk@4927 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 7e333f9..d7aea98 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -9,9 +9,437 @@
 // This is a GPU-backend specific test
 #if SK_SUPPORT_GPU
 
-#include "Test.h"
-#include "GrContext.h"
 #include "gl/GrGpuGL.h"
+#include "effects/GrColorTableEffect.h"
+#include "effects/GrConvolutionEffect.h"
+#include "../effects/gradients/SkLinearGradient.h"
+#include "../effects/gradients/SkRadialGradient.h"
+#include "../effects/gradients/SkTwoPointRadialGradient.h"
+#include "../effects/gradients/SkTwoPointConicalGradient.h"
+#include "../effects/gradients/SkSweepGradient.h"
+#include "effects/GrMorphologyEffect.h"
+#include "SkLightingImageFilter.h"
+#include "GrProgramStageFactory.h"
+#include "GrRandom.h"
+#include "Test.h"
+
+namespace {
+
+// GrRandoms nextU() values have patterns in the low bits
+// So using nextU() % array_count might never take some values.
+int random_int(GrRandom* r, int count) {
+    return (int)(r->nextF() * count);
+}
+
+// min is inclusive, max is exclusive
+int random_int(GrRandom* r, int min, int max) {
+    return (int)(r->nextF() * (max-min)) + min;
+}
+
+bool random_bool(GrRandom* r) {
+    return r->nextF() > .5f;
+}
+
+SkPoint3 random_point3(GrRandom* r) {
+    return SkPoint3(r->nextF(), r->nextF(), r->nextF());
+}
+
+// populate a pair of arrays with colors and stop info, colorCount indicates
+// the max number of colors, and is set to the actual number on return
+void random_gradient(GrRandom* r, int* colorCount, SkColor* colors, 
+                           SkScalar** stops) {
+    int outColors = random_int(r, 1, *colorCount);
+
+    // if one color, omit stops, if two colors, randomly decide whether or not to
+    if (outColors == 1 || (outColors == 2 && random_bool(r))) *stops = NULL;
+
+    GrScalar stop = 0.f;
+    for (int i = 0; i < outColors; ++i) {
+        colors[i] = static_cast<SkColor>(r->nextF() * 0xffffffff);
+        if (*stops) {
+            (*stops)[i] = stop;
+            stop = i < outColors - 1 ? stop + r->nextF() * (1.f - stop) : 1.f;
+        }
+    }
+
+    *colorCount = outColors;
+}
+
+typedef GrGLProgram::StageDesc StageDesc;
+// TODO: Effects should be able to register themselves for inclusion in the
+// randomly generated shaders. They should be able to configure themselves
+// randomly.
+const GrCustomStage* create_random_effect(StageDesc* stageDesc, GrRandom* random,
+                                          GrContext* context) {
+    enum EffectType {
+        kConvolution_EffectType,
+        kErode_EffectType,
+        kDilate_EffectType,
+        kRadialGradient_EffectType,
+        kRadial2Gradient_EffectType,
+        kConical2Gradient_EffectType,
+        kDiffuseDistant_EffectType,
+        kDiffusePoint_EffectType,
+        kDiffuseSpot_EffectType,
+        kSpecularDistant_EffectType,
+        kSpecularPoint_EffectType,
+        kSpecularSpot_EffectType,
+        kSweepGradient_EffectType,
+        kColorTable_EffectType,
+
+        kEffectCount
+    };
+
+    // TODO: Remove this when generator doesn't apply this non-custom-stage
+    // notion to custom stages automatically.
+    static const uint32_t kMulByAlphaMask =
+        StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag |
+        StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag;
+
+    static const Gr1DKernelEffect::Direction gKernelDirections[] = {
+        Gr1DKernelEffect::kX_Direction,
+        Gr1DKernelEffect::kY_Direction
+    };
+
+    static const int kMaxGradientStops = 4;
+
+    // TODO: When matrices are property of the custom-stage then remove the
+    // no-persp flag code below.
+    int effect = random_int(random, kEffectCount);
+    switch (effect) {
+        case kConvolution_EffectType: {
+            int direction = random_int(random, 2);
+            int kernelRadius = random_int(random, 1, 4);
+            float kernel[GrConvolutionEffect::kMaxKernelWidth];
+            for (int i = 0; i < GrConvolutionEffect::kMaxKernelWidth; i++) {
+                kernel[i] = random->nextF();
+            }
+            // does not work with perspective or mul-by-alpha-mask
+            stageDesc->fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
+            stageDesc->fInConfigFlags &= ~kMulByAlphaMask;
+            return SkNEW_ARGS(GrConvolutionEffect,
+                              (NULL,
+                               gKernelDirections[direction],
+                               kernelRadius,
+                               kernel));
+            }
+        case kErode_EffectType: {
+            int direction = random_int(random, 2);
+            int kernelRadius = random_int(random, 1, 4);
+            // does not work with perspective or mul-by-alpha-mask
+            stageDesc->fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
+            stageDesc->fInConfigFlags &= ~kMulByAlphaMask;
+            return SkNEW_ARGS(GrMorphologyEffect,
+                              (NULL,
+                               gKernelDirections[direction],
+                               kernelRadius,
+                               GrContext::kErode_MorphologyType));
+            }
+        case kDilate_EffectType: {
+            int direction = random_int(random, 2);
+            int kernelRadius = random_int(random, 1, 4);
+            // does not work with perspective or mul-by-alpha-mask
+            stageDesc->fOptFlags |= StageDesc::kNoPerspective_OptFlagBit;
+            stageDesc->fInConfigFlags &= ~kMulByAlphaMask;
+            return SkNEW_ARGS(GrMorphologyEffect,
+                              (NULL,
+                               gKernelDirections[direction],
+                               kernelRadius,
+                               GrContext::kDilate_MorphologyType));
+            }
+        case kRadialGradient_EffectType: {
+            SkPoint center = {random->nextF(), random->nextF()};
+            SkScalar radius = random->nextF();
+            int colorCount = kMaxGradientStops;
+            SkColor colors[kMaxGradientStops];
+            SkScalar stops[kMaxGradientStops];
+            SkScalar* stopsPtr = stops;
+            random_gradient(random, &colorCount, colors, &stopsPtr);
+            SkShader::TileMode tileMode = static_cast<SkShader::TileMode>(
+                random_int(random, SkShader::kTileModeCount));
+            SkAutoTUnref<SkGradientShaderBase> gradient(
+                static_cast<SkGradientShaderBase*>(SkGradientShader::CreateRadial(
+                center, radius, colors, stopsPtr, colorCount, tileMode, NULL)));
+            GrSamplerState sampler;
+            GrCustomStage* stage = gradient->asNewCustomStage(context, &sampler);
+            GrAssert(NULL != stage);
+            return stage;
+            }
+        case kRadial2Gradient_EffectType: {
+            SkPoint center1 = {random->nextF(), random->nextF()};
+            SkPoint center2 = {random->nextF(), random->nextF()};
+            SkScalar radius1 = random->nextF();
+            SkScalar radius2;
+            do {
+                radius2 = random->nextF();
+            } while (radius1 == radius2);
+            int colorCount = kMaxGradientStops;
+            SkColor colors[kMaxGradientStops];
+            SkScalar stops[kMaxGradientStops];
+            SkScalar* stopsPtr = stops;
+            random_gradient(random, &colorCount, colors, &stopsPtr);
+            SkShader::TileMode tileMode = static_cast<SkShader::TileMode>(
+                random_int(random, SkShader::kTileModeCount));
+            SkAutoTUnref<SkGradientShaderBase> gradient(
+                static_cast<SkGradientShaderBase*>(SkGradientShader::
+                CreateTwoPointRadial(center1, radius1, center2, radius2,
+                colors, stopsPtr, colorCount, tileMode, NULL)));
+            GrSamplerState sampler;
+            GrCustomStage* stage = gradient->asNewCustomStage(context, &sampler);
+            GrAssert(NULL != stage);
+            return stage;
+            }
+        case kConical2Gradient_EffectType: {
+            SkPoint center1 = {random->nextF(), random->nextF()};
+            SkScalar radius1 = random->nextF();
+            SkPoint center2;
+            SkScalar radius2;
+            do {
+                center1.set(random->nextF(), random->nextF());
+                radius2 = random->nextF();
+            } while (radius1 == radius2 && center1 == center2);
+            int colorCount = kMaxGradientStops;
+            SkColor colors[kMaxGradientStops];
+            SkScalar stops[kMaxGradientStops];
+            SkScalar* stopsPtr = stops;
+            random_gradient(random, &colorCount, colors, &stopsPtr);
+            SkShader::TileMode tileMode = static_cast<SkShader::TileMode>(
+                random_int(random, SkShader::kTileModeCount));
+            SkAutoTUnref<SkGradientShaderBase> gradient(
+                static_cast<SkGradientShaderBase*>(SkGradientShader::
+                CreateTwoPointConical(center1, radius1, center2, radius2,
+                colors, stopsPtr, colorCount, tileMode, NULL)));
+            GrSamplerState sampler;
+            GrCustomStage* stage = gradient->asNewCustomStage(context, &sampler);
+            GrAssert(NULL != stage);
+            return stage;
+            }
+        case kSweepGradient_EffectType: {
+            SkPoint center = {random->nextF(), random->nextF()};
+            SkScalar radius = random->nextF();
+            int colorCount = kMaxGradientStops;
+            SkColor colors[kMaxGradientStops];
+            SkScalar stops[kMaxGradientStops];
+            SkScalar* stopsPtr = stops;
+            random_gradient(random, &colorCount, colors, &stopsPtr);
+            SkAutoTUnref<SkGradientShaderBase> gradient(
+                static_cast<SkGradientShaderBase*>(SkGradientShader::CreateSweep(
+                center.fX, center.fY, colors, stopsPtr, colorCount, NULL)));
+            GrSamplerState sampler;
+            GrCustomStage* stage = gradient->asNewCustomStage(context, &sampler);
+            GrAssert(NULL != stage);
+            return stage;
+            }
+        case kDiffuseDistant_EffectType: {
+            SkPoint3 direction = random_point3(random);
+            direction.normalize();
+            SkColor lightColor = random->nextU();
+            SkScalar surfaceScale = SkFloatToScalar(random->nextF());
+            SkScalar kd = SkFloatToScalar(random->nextF());
+            SkAutoTUnref<SkImageFilter> filter(SkLightingImageFilter::CreateDistantLitDiffuse(direction, lightColor, surfaceScale, kd));
+            // does not work with perspective or mul-by-alpha-mask
+            GrCustomStage* stage;
+            bool ok = filter->asNewCustomStage(&stage, NULL);
+            SkASSERT(ok);
+            return stage;
+        }
+        case kDiffusePoint_EffectType: {
+            SkPoint3 location = random_point3(random);
+            SkColor lightColor = random->nextU();
+            SkScalar surfaceScale = SkFloatToScalar(random->nextF());
+            SkScalar kd = SkFloatToScalar(random->nextF());
+            SkAutoTUnref<SkImageFilter> filter(SkLightingImageFilter::CreatePointLitDiffuse(location, lightColor, surfaceScale, kd));
+            // does not work with perspective or mul-by-alpha-mask
+            GrCustomStage* stage;
+            bool ok = filter->asNewCustomStage(&stage, NULL);
+            SkASSERT(ok);
+            return stage;
+        }
+        case kDiffuseSpot_EffectType: {
+            SkPoint3 location = random_point3(random);
+            SkPoint3 target = random_point3(random);
+            SkScalar cutoffAngle = SkFloatToScalar(random->nextF());
+            SkScalar specularExponent = SkFloatToScalar(random->nextF());
+            SkColor lightColor = random->nextU();
+            SkScalar surfaceScale = SkFloatToScalar(random->nextF());
+            SkScalar ks = SkFloatToScalar(random->nextF());
+            SkScalar shininess = SkFloatToScalar(random->nextF());
+            SkAutoTUnref<SkImageFilter> filter(SkLightingImageFilter::CreateSpotLitSpecular(
+                location, target, specularExponent, cutoffAngle, lightColor, surfaceScale, ks, shininess));
+            // does not work with perspective or mul-by-alpha-mask
+            GrCustomStage* stage;
+            bool ok = filter->asNewCustomStage(&stage, NULL);
+            SkASSERT(ok);
+            return stage;
+        }
+        case kSpecularDistant_EffectType: {
+            SkPoint3 direction = random_point3(random);
+            direction.normalize();
+            SkColor lightColor = random->nextU();
+            SkScalar surfaceScale = SkFloatToScalar(random->nextF());
+            SkScalar ks = SkFloatToScalar(random->nextF());
+            SkScalar shininess = SkFloatToScalar(random->nextF());
+            SkAutoTUnref<SkImageFilter> filter(SkLightingImageFilter::CreateDistantLitSpecular(direction, lightColor, surfaceScale, ks, shininess));
+            // does not work with perspective or mul-by-alpha-mask
+            GrCustomStage* stage;
+            bool ok = filter->asNewCustomStage(&stage, NULL);
+            SkASSERT(ok);
+            return stage;
+        }
+        case kSpecularPoint_EffectType: {
+            SkPoint3 location = random_point3(random);
+            SkColor lightColor = random->nextU();
+            SkScalar surfaceScale = SkFloatToScalar(random->nextF());
+            SkScalar ks = SkFloatToScalar(random->nextF());
+            SkScalar shininess = SkFloatToScalar(random->nextF());
+            SkAutoTUnref<SkImageFilter> filter(SkLightingImageFilter::CreatePointLitSpecular(location, lightColor, surfaceScale, ks, shininess));
+            // does not work with perspective or mul-by-alpha-mask
+            GrCustomStage* stage;
+            bool ok = filter->asNewCustomStage(&stage, NULL);
+            SkASSERT(ok);
+            return stage;
+        }
+        case kSpecularSpot_EffectType: {
+            SkPoint3 location = random_point3(random);
+            SkPoint3 target = random_point3(random);
+            SkScalar cutoffAngle = SkFloatToScalar(random->nextF());
+            SkScalar specularExponent = SkFloatToScalar(random->nextF());
+            SkColor lightColor = random->nextU();
+            SkScalar surfaceScale = SkFloatToScalar(random->nextF());
+            SkScalar ks = SkFloatToScalar(random->nextF());
+            SkScalar shininess = SkFloatToScalar(random->nextF());
+            SkAutoTUnref<SkImageFilter> filter(SkLightingImageFilter::CreateSpotLitSpecular(
+                location, target, specularExponent, cutoffAngle, lightColor, surfaceScale, ks, shininess));
+            // does not work with perspective or mul-by-alpha-mask
+            GrCustomStage* stage;
+            bool ok = filter->asNewCustomStage(&stage, NULL);
+            SkASSERT(ok);
+            return stage;
+        }
+        case kColorTable_EffectType: {
+            return SkNEW_ARGS(GrColorTableEffect, (NULL));
+        }
+        default:
+            GrCrash("Unexpected custom effect type");
+    }
+    return NULL;
+}
+}
+
+bool GrGpuGL::programUnitTest() {
+
+    // GrGLSLGeneration glslGeneration = 
+            GrGetGLSLGeneration(this->glBinding(), this->glInterface());
+    static const int STAGE_OPTS[] = {
+        0,
+        StageDesc::kNoPerspective_OptFlagBit,
+    };
+    static const int IN_CONFIG_FLAGS[] = {
+        StageDesc::kNone_InConfigFlag,
+        StageDesc::kSwapRAndB_InConfigFlag,
+        StageDesc::kSwapRAndB_InConfigFlag |
+        StageDesc::kMulRGBByAlpha_RoundUp_InConfigFlag,
+        StageDesc::kMulRGBByAlpha_RoundDown_InConfigFlag,
+        StageDesc::kSmearAlpha_InConfigFlag,
+        StageDesc::kSmearRed_InConfigFlag,
+    };
+
+    static const int NUM_TESTS = 512;
+
+    GrRandom random;
+    for (int t = 0; t < NUM_TESTS; ++t) {
+
+#if 0
+        GrPrintf("\nTest Program %d\n-------------\n", t);
+        static const int stop = -1;
+        if (t == stop) {
+            int breakpointhere = 9;
+        }
+#endif
+
+        ProgramDesc pdesc;
+        pdesc.fVertexLayout = 0;
+        pdesc.fEmitsPointSize = random.nextF() > .5f;
+        pdesc.fColorInput = random_int(&random, ProgramDesc::kColorInputCnt);
+        pdesc.fCoverageInput = random_int(&random, ProgramDesc::kColorInputCnt);
+
+        pdesc.fColorFilterXfermode = random_int(&random, SkXfermode::kCoeffModesCnt);
+
+        pdesc.fFirstCoverageStage = random_int(&random, GrDrawState::kNumStages);
+
+        pdesc.fVertexLayout |= random_bool(&random) ?
+                                    GrDrawTarget::kCoverage_VertexLayoutBit :
+                                    0;
+
+#if GR_GL_EXPERIMENTAL_GS
+        pdesc.fExperimentalGS = this->getCaps().fGeometryShaderSupport &&
+                                random_bool(&random);
+#endif
+        pdesc.fOutputConfig =  random_int(&random, ProgramDesc::kOutputConfigCnt);
+
+        bool edgeAA = random_bool(&random);
+        if (edgeAA) {
+            pdesc.fVertexLayout |= GrDrawTarget::kEdge_VertexLayoutBit;
+            if (this->getCaps().fShaderDerivativeSupport) {
+                pdesc.fVertexEdgeType = (GrDrawState::VertexEdgeType) random_int(&random, GrDrawState::kVertexEdgeTypeCnt);
+            } else {
+                pdesc.fVertexEdgeType = GrDrawState::kHairLine_EdgeType;
+            }
+        } else {
+        }
+
+        pdesc.fColorMatrixEnabled = random_bool(&random);
+
+        if (this->getCaps().fDualSourceBlendingSupport) {
+            pdesc.fDualSrcOutput = random_int(&random, ProgramDesc::kDualSrcOutputCnt);
+        } else {
+            pdesc.fDualSrcOutput = ProgramDesc::kNone_DualSrcOutput;
+        }
+
+        SkAutoTUnref<const GrCustomStage> customStages[GrDrawState::kNumStages];
+
+        for (int s = 0; s < GrDrawState::kNumStages; ++s) {
+            StageDesc& stage = pdesc.fStages[s];
+            // enable the stage?
+            if (random_bool(&random)) {
+                // use separate tex coords?
+                if (random_bool(&random)) {
+                    int t = random_int(&random, GrDrawState::kMaxTexCoords);
+                    pdesc.fVertexLayout |= StageTexCoordVertexLayoutBit(s, t);
+                }
+                stage.setEnabled(true);
+            }
+            // use text-formatted verts?
+            if (random_bool(&random)) {
+                pdesc.fVertexLayout |= kTextFormat_VertexLayoutBit;
+            }
+
+            stage.fCustomStageKey = 0;
+
+            stage.fOptFlags = STAGE_OPTS[random_int(&random, GR_ARRAY_COUNT(STAGE_OPTS))];
+            stage.fInConfigFlags = IN_CONFIG_FLAGS[random_int(&random, GR_ARRAY_COUNT(IN_CONFIG_FLAGS))];
+
+            bool useCustomEffect = random_bool(&random);
+            if (useCustomEffect) {
+                customStages[s].reset(create_random_effect(&stage, &random, getContext()));
+                if (NULL != customStages[s]) {
+                    stage.fCustomStageKey =
+                        customStages[s]->getFactory().glStageKey(*customStages[s], this->glCaps());
+                }
+            }
+        }
+        GR_STATIC_ASSERT(sizeof(customStages) ==
+                         GrDrawState::kNumStages * sizeof(GrCustomStage*));
+        const GrCustomStage** stages = reinterpret_cast<const GrCustomStage**>(&customStages);
+        SkAutoTUnref<GrGLProgram> program(GrGLProgram::Create(this->glContextInfo(),
+                                                              pdesc,
+                                                              stages));
+        if (NULL == program.get()) {
+            return false;
+        }
+    }
+    return true;
+}
 
 static void GLProgramsTest(skiatest::Reporter* reporter, GrContext* context) {
     GrGpuGL* shadersGpu = static_cast<GrGpuGL*>(context->getGpu());