[GPU] Add explicit byte order and PM vs. UPM 8888 configs
Review URL: http://codereview.appspot.com/5347042/
git-svn-id: http://skia.googlecode.com/svn/trunk@2618 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleApp.cpp b/samplecode/SampleApp.cpp
index e95c10a..2578696 100644
--- a/samplecode/SampleApp.cpp
+++ b/samplecode/SampleApp.cpp
@@ -171,7 +171,8 @@
fGrContext->setRenderTarget(fGrRenderTarget);
const SkBitmap& bm = win->getBitmap();
fGrContext->writePixels(0, 0, bm.width(), bm.height(),
- kRGBA_8888_GrPixelConfig, bm.getPixels(),
+ kSkia8888_PM_GrPixelConfig,
+ bm.getPixels(),
bm.rowBytes());
}
}
@@ -185,7 +186,7 @@
GrPlatformRenderTargetDesc desc;
desc.fWidth = SkScalarRound(win->width());
desc.fHeight = SkScalarRound(win->height());
- desc.fConfig = kRGBA_8888_GrPixelConfig;
+ desc.fConfig = kSkia8888_PM_GrPixelConfig;
GR_GL_GetIntegerv(fGL, GR_GL_SAMPLES, &desc.fSampleCnt);
GR_GL_GetIntegerv(fGL, GR_GL_STENCIL_BITS, &desc.fStencilBits);
GrGLint buffer;
@@ -199,7 +200,7 @@
GrPlatformRenderTargetDesc desc;
desc.fWidth = SkScalarRound(win->width());
desc.fHeight = SkScalarRound(win->height());
- desc.fConfig = kRGBA_8888_GrPixelConfig;
+ desc.fConfig = kSkia8888_PM_GrPixelConfig;
desc.fStencilBits = 8;
desc.fSampleCnt = 0;
desc.fRenderTargetHandle = 0;