Revert of Remove gpu shader optimatization for solid white or trans black colors (https://codereview.chromium.org/375823005/)
Reason for revert:
possible test and gm failures
Original issue's description:
> Remove gpu shader optimatization for solid white or trans black colors
>
> Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths.
>
> With optimization in (ms):
> White Blue Checkered
> Linux ~80 ~80 ~160
> N7 ~800 ~1100 ~1500
> Moto-e ~830 ~1100 ~2500
>
> Without optimization in (ms):
> White Blue Checkered
> Linux ~80 ~80 ~80
> N7 ~1100 ~1100 ~1100
> Moto-e ~1100 ~1100 ~1500
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/5f78d2251a440443c9eaa321dad058d7a32bfef7
R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Author: egdaniel@google.com
Review URL: https://codereview.chromium.org/385163004
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 9e25a69..435d0cd 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -178,8 +178,12 @@
}
sharedState->fConstAttribColorIndex = -1;
break;
+ case GrGLProgramDesc::kSolidWhite_ColorInput:
+ case GrGLProgramDesc::kTransBlack_ColorInput:
+ sharedState->fConstAttribColorIndex = -1;
+ break;
default:
- SkFAIL("Unexpected color type.");
+ SkFAIL("Unknown color type.");
}
} else {
sharedState->fConstAttribColorIndex = -1;
@@ -214,10 +218,11 @@
sharedState->fConstAttribCoverageIndex = -1;
break;
case GrGLProgramDesc::kSolidWhite_ColorInput:
+ case GrGLProgramDesc::kTransBlack_ColorInput:
sharedState->fConstAttribCoverageIndex = -1;
break;
default:
- SkFAIL("Unexpected coverage type.");
+ SkFAIL("Unknown coverage type.");
}
} else {
sharedState->fConstAttribCoverageIndex = -1;
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index cff4a2b..ecd48e0 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -89,6 +89,11 @@
bool requiresLocalCoordAttrib = !(skipCoverage && skipColor) &&
drawState.hasLocalCoordAttribute();
+ bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
+ bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
+ (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
+ (!inputColorIsUsed);
+
int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
(skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
@@ -143,7 +148,11 @@
#endif
bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
- if (defaultToUniformInputs && !requiresColorAttrib) {
+ if (colorIsTransBlack) {
+ header->fColorInput = kTransBlack_ColorInput;
+ } else if (colorIsSolidWhite) {
+ header->fColorInput = kSolidWhite_ColorInput;
+ } else if (defaultToUniformInputs && !requiresColorAttrib) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
@@ -152,7 +161,9 @@
bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
- if (covIsSolidWhite || !inputCoverageIsUsed) {
+ if (skipCoverage) {
+ header->fCoverageInput = kTransBlack_ColorInput;
+ } else if (covIsSolidWhite || !inputCoverageIsUsed) {
header->fCoverageInput = kSolidWhite_ColorInput;
} else if (defaultToUniformInputs && !requiresCoverageAttrib) {
header->fCoverageInput = kUniform_ColorInput;
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index d0c35b3..4b7de02 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -164,6 +164,10 @@
this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
&name);
inputColor = GrGLSLExpr4(name);
+ } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
+ inputColor = GrGLSLExpr4(1);
+ } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
+ inputColor = GrGLSLExpr4(0);
}
if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
@@ -174,6 +178,8 @@
inputCoverage = GrGLSLExpr4(name);
} else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
inputCoverage = GrGLSLExpr4(1);
+ } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
+ inputCoverage = GrGLSLExpr4(0);
}
if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {