Revert of Remove gpu shader optimatization for solid white or trans black colors (https://codereview.chromium.org/375823005/)

Reason for revert:
possible test and gm failures

Original issue's description:
> Remove gpu shader optimatization for solid white or trans black colors
>
> Running test on the added bench which draws a grid of all white paths, all blue paths, or alternating checkered white/blue paths.
>
> With optimization in (ms):
>          White       Blue        Checkered
> Linux    ~80         ~80         ~160
> N7       ~800        ~1100       ~1500
> Moto-e   ~830        ~1100       ~2500
>
> Without optimization in (ms):
>          White       Blue        Checkered
> Linux    ~80         ~80         ~80
> N7       ~1100       ~1100       ~1100
> Moto-e   ~1100       ~1100       ~1500
>
> BUG=skia:
>
> Committed: https://skia.googlesource.com/skia/+/5f78d2251a440443c9eaa321dad058d7a32bfef7

R=bsalomon@google.com
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Author: egdaniel@google.com

Review URL: https://codereview.chromium.org/385163004
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 9e25a69..435d0cd 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -178,8 +178,12 @@
                 }
                 sharedState->fConstAttribColorIndex = -1;
                 break;
+            case GrGLProgramDesc::kSolidWhite_ColorInput:
+            case GrGLProgramDesc::kTransBlack_ColorInput:
+                sharedState->fConstAttribColorIndex = -1;
+                break;
             default:
-                SkFAIL("Unexpected color type.");
+                SkFAIL("Unknown color type.");
         }
     } else {
         sharedState->fConstAttribColorIndex = -1;
@@ -214,10 +218,11 @@
                 sharedState->fConstAttribCoverageIndex = -1;
                 break;
             case GrGLProgramDesc::kSolidWhite_ColorInput:
+            case GrGLProgramDesc::kTransBlack_ColorInput:
                 sharedState->fConstAttribCoverageIndex = -1;
                 break;
             default:
-                SkFAIL("Unexpected coverage type.");
+                SkFAIL("Unknown coverage type.");
         }
     } else {
         sharedState->fConstAttribCoverageIndex = -1;
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index cff4a2b..ecd48e0 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -89,6 +89,11 @@
     bool requiresLocalCoordAttrib = !(skipCoverage  && skipColor) &&
                                     drawState.hasLocalCoordAttribute();
 
+    bool colorIsTransBlack = SkToBool(blendOpts & GrDrawState::kEmitTransBlack_BlendOptFlag);
+    bool colorIsSolidWhite = (blendOpts & GrDrawState::kEmitCoverage_BlendOptFlag) ||
+                             (!requiresColorAttrib && 0xffffffff == drawState.getColor()) ||
+                             (!inputColorIsUsed);
+
     int numEffects = (skipColor ? 0 : (drawState.numColorStages() - firstEffectiveColorStage)) +
                      (skipCoverage ? 0 : (drawState.numCoverageStages() - firstEffectiveCoverageStage));
 
@@ -143,7 +148,11 @@
 #endif
     bool defaultToUniformInputs = GR_GL_NO_CONSTANT_ATTRIBUTES || gpu->caps()->pathRenderingSupport();
 
-    if (defaultToUniformInputs && !requiresColorAttrib) {
+    if (colorIsTransBlack) {
+        header->fColorInput = kTransBlack_ColorInput;
+    } else if (colorIsSolidWhite) {
+        header->fColorInput = kSolidWhite_ColorInput;
+    } else if (defaultToUniformInputs && !requiresColorAttrib) {
         header->fColorInput = kUniform_ColorInput;
     } else {
         header->fColorInput = kAttribute_ColorInput;
@@ -152,7 +161,9 @@
 
     bool covIsSolidWhite = !requiresCoverageAttrib && 0xffffffff == drawState.getCoverageColor();
 
-    if (covIsSolidWhite || !inputCoverageIsUsed) {
+    if (skipCoverage) {
+        header->fCoverageInput = kTransBlack_ColorInput;
+    } else if (covIsSolidWhite || !inputCoverageIsUsed) {
         header->fCoverageInput = kSolidWhite_ColorInput;
     } else if (defaultToUniformInputs && !requiresCoverageAttrib) {
         header->fCoverageInput = kUniform_ColorInput;
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index d0c35b3..4b7de02 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -164,6 +164,10 @@
             this->addUniform(GrGLShaderBuilder::kFragment_Visibility, kVec4f_GrSLType, "Color",
                              &name);
         inputColor = GrGLSLExpr4(name);
+    } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fColorInput) {
+        inputColor = GrGLSLExpr4(1);
+    } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fColorInput) {
+        inputColor = GrGLSLExpr4(0);
     }
 
     if (GrGLProgramDesc::kUniform_ColorInput == header.fCoverageInput) {
@@ -174,6 +178,8 @@
         inputCoverage = GrGLSLExpr4(name);
     } else if (GrGLProgramDesc::kSolidWhite_ColorInput == header.fCoverageInput) {
         inputCoverage = GrGLSLExpr4(1);
+    } else if (GrGLProgramDesc::kTransBlack_ColorInput == header.fCoverageInput) {
+        inputCoverage = GrGLSLExpr4(0);
     }
 
     if (k110_GrGLSLGeneration != fGpu->glslGeneration()) {