In debug builds, only run each benchmark 1 time (test for assertion-breakage,
not performance).
codereview.appspot.com/5314064/



git-svn-id: http://skia.googlecode.com/svn/trunk@2552 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BitmapBench.cpp b/bench/BitmapBench.cpp
index 7cce8b5..3b16925 100644
--- a/bench/BitmapBench.cpp
+++ b/bench/BitmapBench.cpp
@@ -103,7 +103,7 @@
     bool        fForceUpdate; //bitmap marked as dirty before each draw. forces bitmap to be updated on device cache
     int         fTileX, fTileY; // -1 means don't use shader
     SkString    fName;
-    enum { N = 300 };
+    enum { N = SkBENCHLOOP(300) };
 public:
     BitmapBench(void* param, bool isOpaque, SkBitmap::Config c,
                 bool forceUpdate = false, bool bitmapVolatile = false,