Checkpoint in moving texture matrices out of GrGLProgram and into GrGLEffect.
Review URL: https://codereview.appspot.com/6818064

git-svn-id: http://skia.googlecode.com/svn/trunk@6233 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index f7f6b0c..b9b2a82 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1808,7 +1808,7 @@
                              i < scaleFactorY ? 0.5f : 1.0f);
 
         paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,
-                                                  (srcTexture, true)), matrix)->unref();
+                                                  (srcTexture, matrix, true)))->unref();
         this->drawRectToRect(paint, dstRect, srcRect);
         srcRect = dstRect;
         srcTexture = dstTexture;
@@ -1865,8 +1865,8 @@
         // FIXME:  This should be mitchell, not bilinear.
         matrix.setIDiv(srcTexture->width(), srcTexture->height());
         this->setRenderTarget(dstTexture->asRenderTarget());
-        paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture, true)),
-                                       matrix)->unref();
+        paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect,(srcTexture,
+                                                                         matrix, true)))->unref();
         SkRect dstRect(srcRect);
         scale_rect(&dstRect, (float) scaleFactorX, (float) scaleFactorY);
         this->drawRectToRect(paint, dstRect, srcRect);
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 3c6c3a3..b539441 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -198,16 +198,16 @@
     }
     void createTextureEffect(int stageIdx, GrTexture* texture, const GrMatrix& matrix) {
         GrAssert(!this->getStage(stageIdx).getEffect());
-        GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture));
-        this->stage(stageIdx)->setEffect(effect, matrix)->unref();
+        GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix));
+        this->stage(stageIdx)->setEffect(effect)->unref();
     }
     void createTextureEffect(int stageIdx,
                              GrTexture* texture,
                              const GrMatrix& matrix,
                              const GrTextureParams& params) {
         GrAssert(!this->getStage(stageIdx).getEffect());
-        GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, params));
-        this->stage(stageIdx)->setEffect(effect, matrix)->unref();
+        GrEffect* effect = SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params));
+        this->stage(stageIdx)->setEffect(effect)->unref();
     }
 
 
diff --git a/src/gpu/GrEffect.cpp b/src/gpu/GrEffect.cpp
index 09032bf..d470c9c 100644
--- a/src/gpu/GrEffect.cpp
+++ b/src/gpu/GrEffect.cpp
@@ -20,6 +20,26 @@
 }
 #endif
 
+namespace GrEffectUnitTest {
+const SkMatrix& TestMatrix(SkRandom* random) {
+    static SkMatrix gMatrices[5];
+    static bool gOnce;
+    if (!gOnce) {
+        gMatrices[0].reset();
+        gMatrices[1].setTranslate(SkIntToScalar(-100), SkIntToScalar(100));
+        gMatrices[2].setRotate(SkIntToScalar(17));
+        gMatrices[3].setRotate(SkIntToScalar(185));
+        gMatrices[3].postTranslate(SkIntToScalar(66), SkIntToScalar(-33));
+        gMatrices[3].postScale(SkIntToScalar(2), SK_ScalarHalf);
+        gMatrices[4].setRotate(SkIntToScalar(215));
+        gMatrices[4].set(SkMatrix::kMPersp0, SkFloatToScalar(0.00013f));
+        gMatrices[4].set(SkMatrix::kMPersp1, SkFloatToScalar(-0.000039f));
+        gOnce = true;
+    }
+    return gMatrices[random->nextULessThan(static_cast<uint32_t>(SK_ARRAY_COUNT(gMatrices)))];
+}
+}
+
 class GrEffect_Globals {
 public:
     static GrMemoryPool* GetTLS() {
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index cdccbcd..946d54d 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -608,7 +608,7 @@
         GrScalar sy = SkFloatToScalar(1.f / bitmap.height());
         matrix.postScale(sx, sy);
     }
-    stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, params)), matrix)->unref();
+    stage->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, matrix, params)))->unref();
 
     return true;
 }
@@ -875,7 +875,7 @@
             matrix.setIDiv(pathTexture->width(), pathTexture->height());
             // Blend pathTexture over blurTexture.
             context->setRenderTarget(blurTexture->asRenderTarget());
-            paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture)), matrix)->unref();
+            paint.colorStage(0)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (pathTexture, matrix)))->unref();
             if (SkMaskFilter::kInner_BlurType == blurType) {
                 // inner:  dst = dst * src
                 paint.setBlendFunc(kDC_GrBlendCoeff, kZero_GrBlendCoeff);
@@ -906,7 +906,7 @@
     matrix.postIDiv(blurTexture->width(), blurTexture->height());
 
     grp->coverageStage(MASK_IDX)->reset();
-    grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture)), matrix)->unref();
+    grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (blurTexture, matrix)))->unref();
     context->drawRect(*grp, finalRect);
     return true;
 }
@@ -962,7 +962,7 @@
     m.setTranslate(-dstM.fBounds.fLeft*SK_Scalar1, -dstM.fBounds.fTop*SK_Scalar1);
     m.postIDiv(texture->width(), texture->height());
 
-    grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture)), m)->unref();
+    grp->coverageStage(MASK_IDX)->setEffect(SkNEW_ARGS(GrSingleTextureEffect, (texture, m)))->unref();
     GrRect d;
     d.setLTRB(GrIntToScalar(dstM.fBounds.fLeft),
               GrIntToScalar(dstM.fBounds.fTop),
diff --git a/src/gpu/effects/GrSingleTextureEffect.cpp b/src/gpu/effects/GrSingleTextureEffect.cpp
index 8866153..0f3b614 100644
--- a/src/gpu/effects/GrSingleTextureEffect.cpp
+++ b/src/gpu/effects/GrSingleTextureEffect.cpp
@@ -7,6 +7,7 @@
 
 #include "effects/GrSingleTextureEffect.h"
 #include "gl/GrGLEffect.h"
+#include "gl/GrGLEffectMatrix.h"
 #include "gl/GrGLSL.h"
 #include "gl/GrGLTexture.h"
 #include "GrTBackendEffectFactory.h"
@@ -16,25 +17,43 @@
 public:
     GrGLSingleTextureEffect(const GrBackendEffectFactory& factory, const GrEffect&)
     : INHERITED (factory) {
+        fRequiresTextureMatrix = false;
     }
 
     virtual void emitCode(GrGLShaderBuilder* builder,
                           const GrEffectStage&,
-                          EffectKey,
+                          EffectKey key,
                           const char* vertexCoords,
                           const char* outputColor,
                           const char* inputColor,
                           const TextureSamplerArray& samplers) SK_OVERRIDE {
-
+        const char* coordName;
+        GrSLType coordType = fEffectMatrix.emitCode(builder, key, vertexCoords, &coordName);
         builder->fFSCode.appendf("\t%s = ", outputColor);
-        builder->appendTextureLookupAndModulate(&builder->fFSCode, inputColor, samplers[0]);
+        builder->appendTextureLookupAndModulate(&builder->fFSCode,
+                                                inputColor,
+                                                samplers[0],
+                                                coordName,
+                                                coordType);
         builder->fFSCode.append(";\n");
     }
 
-    static inline EffectKey GenKey(const GrEffectStage&, const GrGLCaps&) { return 0; }
+    static inline EffectKey GenKey(const GrEffectStage& stage, const GrGLCaps&) {
+        const GrSingleTextureEffect& ste =
+            static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
+        return GrGLEffectMatrix::GenKey(ste.getMatrix(),
+                                        stage.getCoordChangeMatrix(),
+                                        ste.texture(0));
+    }
+
+    virtual void setData(const GrGLUniformManager& uman, const GrEffectStage& stage) SK_OVERRIDE {
+        const GrSingleTextureEffect& ste =
+            static_cast<const GrSingleTextureEffect&>(*stage.getEffect());
+        fEffectMatrix.setData(uman, ste.getMatrix(), stage.getCoordChangeMatrix(), ste.texture(0));
+    }
 
 private:
-
+    GrGLEffectMatrix fEffectMatrix;
     typedef GrGLEffect INHERITED;
 };
 
@@ -43,16 +62,39 @@
 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture)
     : INHERITED(1)
     , fTextureAccess(texture) {
+    fMatrix.reset();
 }
 
 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, bool bilerp)
     : INHERITED(1)
     , fTextureAccess(texture, bilerp) {
+    fMatrix.reset();
 }
 
 GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrTextureParams& params)
     : INHERITED(1)
     , fTextureAccess(texture, params) {
+    fMatrix.reset();
+}
+
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m)
+    : INHERITED(1)
+    , fTextureAccess(texture)
+    , fMatrix(m) {
+}
+
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture, const GrMatrix& m, bool bilerp)
+    : INHERITED(1)
+    , fTextureAccess(texture, bilerp)
+    , fMatrix(m) {
+}
+
+GrSingleTextureEffect::GrSingleTextureEffect(GrTexture* texture,
+                                             const GrMatrix& m,
+                                             const GrTextureParams& params)
+    : INHERITED(1)
+    , fTextureAccess(texture, params)
+    , fMatrix(m) {
 }
 
 GrSingleTextureEffect::~GrSingleTextureEffect() {
@@ -76,5 +118,6 @@
                                             GrTexture* textures[]) {
     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
                                       GrEffectUnitTest::kAlphaTextureIdx;
-    return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx]));
+    const SkMatrix& matrix = GrEffectUnitTest::TestMatrix(random);
+    return SkNEW_ARGS(GrSingleTextureEffect, (textures[texIdx], matrix));
 }
diff --git a/src/gpu/effects/GrSingleTextureEffect.h b/src/gpu/effects/GrSingleTextureEffect.h
index 346a6f4..23b416d 100644
--- a/src/gpu/effects/GrSingleTextureEffect.h
+++ b/src/gpu/effects/GrSingleTextureEffect.h
@@ -9,6 +9,7 @@
 #define GrSingleTextureEffect_DEFINED
 
 #include "GrEffect.h"
+#include "GrMatrix.h"
 
 class GrGLSingleTextureEffect;
 
@@ -18,28 +19,37 @@
 class GrSingleTextureEffect : public GrEffect {
 
 public:
-    /** Uses default texture params (unfiltered, clamp) */
-    GrSingleTextureEffect(GrTexture* texture);
-
-    /** Uses default tile mode (clamp) */
-    GrSingleTextureEffect(GrTexture* texture, bool bilerp);
-
+    /** These three constructors assume an identity matrix */
+    GrSingleTextureEffect(GrTexture* texture); /* unfiltered, clamp mode */
+    GrSingleTextureEffect(GrTexture* texture, bool bilerp); /* clamp mode */
     GrSingleTextureEffect(GrTexture* texture, const GrTextureParams&);
 
+    /** These three constructors take an explicit matrix */
+    GrSingleTextureEffect(GrTexture*, const GrMatrix&); /* unfiltered, clamp mode */
+    GrSingleTextureEffect(GrTexture*, const GrMatrix&, bool bilerp); /* clamp mode */
+    GrSingleTextureEffect(GrTexture*, const GrMatrix&, const GrTextureParams&);
+
     virtual ~GrSingleTextureEffect();
 
     virtual const GrTextureAccess& textureAccess(int index) const SK_OVERRIDE;
 
     static const char* Name() { return "Single Texture"; }
 
+    const GrMatrix& getMatrix() const { return fMatrix; }
+
     typedef GrGLSingleTextureEffect GLEffect;
 
     virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE;
 
+    virtual bool isEqual(const GrEffect& effect) const SK_OVERRIDE {
+        const GrSingleTextureEffect& ste = static_cast<const GrSingleTextureEffect&>(effect);
+        return INHERITED::isEqual(effect) && fMatrix.cheapEqualTo(ste.getMatrix());
+    }
 private:
     GR_DECLARE_EFFECT_TEST;
 
     GrTextureAccess fTextureAccess;
+    GrMatrix        fMatrix;
 
     typedef GrEffect INHERITED;
 };
diff --git a/src/gpu/gl/GrGLEffect.cpp b/src/gpu/gl/GrGLEffect.cpp
index 0bbf1f7..5e0875b 100644
--- a/src/gpu/gl/GrGLEffect.cpp
+++ b/src/gpu/gl/GrGLEffect.cpp
@@ -10,6 +10,8 @@
 
 GrGLEffect::GrGLEffect(const GrBackendEffectFactory& factory)
     : fFactory(factory) {
+
+    fRequiresTextureMatrix = true;
 }
 
 GrGLEffect::~GrGLEffect() {
diff --git a/src/gpu/gl/GrGLEffect.h b/src/gpu/gl/GrGLEffect.h
index 30b8455..0fd5722 100644
--- a/src/gpu/gl/GrGLEffect.h
+++ b/src/gpu/gl/GrGLEffect.h
@@ -51,7 +51,9 @@
 
         @param builder      Interface used to emit code in the shaders.
         @param stage        The effect stage that generated this program stage.
-        @param key          The key that was computed by EffectKey() from the generating GrEffect.
+        @param key          The key that was computed by GenKey() from the generating GrEffect.
+                            Only the bits indicated by GrBackendEffectFactory::kEffectKeyBits are
+                            guaranteed to match the value produced by GenKey();
         @param vertexCoords A vec2 of texture coordinates in the VS, which may be altered. This will
                             be removed soon and stages will be responsible for computing their own
                             coords.
@@ -85,7 +87,14 @@
 
     static EffectKey GenTextureKey(const GrEffect&, const GrGLCaps&);
 
+    bool requiresTextureMatrix() const { return fRequiresTextureMatrix; }
+
+
 protected:
+    // HACK: This is a temporary field that allows GrGLEffect subclasses to opt into the new
+    // shader gen where a texture matrix is not automatically inserted. It defaults to true and is
+    // set to false in a subclass to opt into the new behavior.
+    bool fRequiresTextureMatrix;
 
     const GrBackendEffectFactory& fFactory;
 };
diff --git a/src/gpu/gl/GrGLEffectMatrix.cpp b/src/gpu/gl/GrGLEffectMatrix.cpp
new file mode 100644
index 0000000..0db87f9
--- /dev/null
+++ b/src/gpu/gl/GrGLEffectMatrix.cpp
@@ -0,0 +1,213 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLEffectMatrix.h"
+#include "GrTexture.h"
+
+GrGLEffect::EffectKey GrGLEffectMatrix::GenKey(const SkMatrix& effectMatrix,
+                                               const SkMatrix& coordChangeMatrix,
+                                               const GrTexture* texture) {
+    SkMatrix::TypeMask type0 = effectMatrix.getType();
+    SkMatrix::TypeMask type1 = coordChangeMatrix.getType();
+
+    static const int kNonTransMask = SkMatrix::kAffine_Mask |
+                                     SkMatrix::kScale_Mask  |
+                                     SkMatrix::kPerspective_Mask;
+    int combinedTypes = type0 | type1;
+
+    bool reverseY = (NULL != texture) && GrSurface::kBottomLeft_Origin == texture->origin();
+
+    if (SkMatrix::kPerspective_Mask & combinedTypes) {
+        return kGeneral_Key;
+    } else if ((kNonTransMask & combinedTypes) || reverseY) {
+        return kNoPersp_Key;
+    } else if (kTrans_Key & combinedTypes) {
+        return kTrans_Key;
+    } else {
+        GrAssert(effectMatrix.isIdentity() && coordChangeMatrix.isIdentity());
+        return kIdentity_Key;
+    }
+}
+
+GrSLType GrGLEffectMatrix::emitCode(GrGLShaderBuilder* builder,
+                                    EffectKey key,
+                                    const char* vertexCoords,
+                                    const char** fsCoordName,
+                                    const char** vsCoordName,
+                                    const char* suffix) {
+    GrSLType varyingType;
+    const char* uniName;
+    key &= kKeyMask;
+    switch (key) {
+        case kIdentity_Key:
+            fUniType = kVoid_GrSLType;
+            varyingType = kVec2f_GrSLType;
+            break;
+        case kTrans_Key:
+            fUniType = kVec2f_GrSLType;
+            uniName = "StageTranslate";
+            varyingType = kVec2f_GrSLType;
+            break;
+        case kNoPersp_Key:
+            fUniType = kMat33f_GrSLType;
+            uniName = "StageMatrix";
+            varyingType = kVec2f_GrSLType;
+            break;
+        case kGeneral_Key:
+            fUniType = kMat33f_GrSLType;
+            uniName = "StageMatrix";
+            varyingType = kVec3f_GrSLType;
+            break;
+        default:
+            GrCrash("Unexpected key.");
+    }
+    SkString suffixedUniName;
+    if (NULL != suffix) {
+        suffixedUniName.append(uniName);
+        suffixedUniName.append(suffix);
+        uniName = suffixedUniName.c_str();
+    }
+    if (kVoid_GrSLType != fUniType) {
+        fUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+                                   fUniType,
+                                   uniName,
+                                   &uniName);
+    }
+
+    const char* varyingName = "StageCoord";
+    SkString suffixedVaryingName;
+    if (NULL != suffix) {
+        suffixedVaryingName.append(varyingName);
+        suffixedVaryingName.append(suffix);
+        varyingName = suffixedVaryingName.c_str();
+    }
+    const char* vsVaryingName;
+    const char* fsVaryingName;
+    builder->addVarying(varyingType, varyingName, &vsVaryingName, &fsVaryingName);
+
+    // varying = matrix * vertex-coords (logically)
+    switch (fUniType) {
+        case kVoid_GrSLType:
+            GrAssert(kVec2f_GrSLType == varyingType);
+            builder->fVSCode.appendf("\t%s = %s;\n", vsVaryingName, vertexCoords);
+            break;
+        case kVec2f_GrSLType:
+            GrAssert(kVec2f_GrSLType == varyingType);
+            builder->fVSCode.appendf("\t%s = %s + %s;\n", vsVaryingName, uniName, vertexCoords);
+            break;
+        case kMat33f_GrSLType: {
+            GrAssert(kVec2f_GrSLType == varyingType || kVec3f_GrSLType == varyingType);
+            if (kVec2f_GrSLType == varyingType) {
+                builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1)).xy;\n",
+                                         vsVaryingName, uniName, vertexCoords);
+            } else {
+                builder->fVSCode.appendf("\t%s = %s * vec3(%s, 1);\n",
+                                         vsVaryingName, uniName, vertexCoords);
+            }
+            break;
+        }
+        default:
+            GrCrash("Unexpected uniform type.");
+    }
+    if (NULL != vsCoordName) {
+        *vsCoordName = vsVaryingName;
+    }
+    if (NULL != fsCoordName) {
+        *fsCoordName = fsVaryingName;
+    }
+    return varyingType;
+}
+
+/**
+    * This is similar to emitCode except that it performs perspective division in the FS if the
+    * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
+    */
+void GrGLEffectMatrix::emitCodeMakeFSCoords2D(GrGLShaderBuilder* builder,
+                                              EffectKey key,
+                                              const char* vertexCoords,
+                                              const char** fsCoordName,
+                                              const char** vsVaryingName,
+                                              GrSLType* vsVaryingType,
+                                              const char* suffix) {
+    const char* fsVaryingName;
+        
+    GrSLType varyingType = this->emitCode(builder,
+                                          key,
+                                          vertexCoords,
+                                          &fsVaryingName,
+                                          vsVaryingName,
+                                          suffix);
+    if (kVec3f_GrSLType == varyingType) {
+
+        const char* coordName = "coords2D";
+        SkString suffixedCoordName;
+        if (NULL != suffix) {
+            suffixedCoordName.append(coordName);
+            suffixedCoordName.append(suffix);
+            coordName = suffixedCoordName.c_str();
+        }
+        builder->fFSCode.appendf("\tvec2 %s = %s.xy / %s.z;",
+                                    coordName, fsVaryingName, fsVaryingName);
+        if (NULL != fsCoordName) {
+            *fsCoordName = coordName;
+        }
+    } else if(NULL != fsCoordName) {
+        *fsCoordName = fsVaryingName;
+    }
+    if (NULL != vsVaryingType) {
+        *vsVaryingType = varyingType;
+    }
+}
+
+void GrGLEffectMatrix::setData(const GrGLUniformManager& uniformManager,
+                              const SkMatrix& matrix,
+                              const SkMatrix& coordChangeMatrix,
+                              const GrTexture* texture) {
+    GrAssert((GrGLUniformManager::kInvalidUniformHandle == fUni) ==
+                (kVoid_GrSLType == fUniType));
+    switch (fUniType) {
+        case kVoid_GrSLType:
+            GrAssert(matrix.isIdentity());
+            GrAssert(coordChangeMatrix.isIdentity());
+            GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
+            return;
+        case kVec2f_GrSLType: {
+            GrAssert(SkMatrix::kTranslate_Mask == (matrix.getType() | coordChangeMatrix.getType()));
+            GrAssert(NULL == texture || GrSurface::kTopLeft_Origin == texture->origin());
+            SkScalar tx = matrix[SkMatrix::kMTransX] + coordChangeMatrix[SkMatrix::kMTransX];
+            SkScalar ty = matrix[SkMatrix::kMTransY] + coordChangeMatrix[SkMatrix::kMTransY];
+            if (fPrevMatrix.get(SkMatrix::kMTransX) != tx ||
+                fPrevMatrix.get(SkMatrix::kMTransY) != ty) {
+                uniformManager.set2f(fUni, tx, ty);
+                fPrevMatrix.set(SkMatrix::kMTransX, tx);
+                fPrevMatrix.set(SkMatrix::kMTransY, ty);
+            }
+            break;
+        }
+        case kMat33f_GrSLType: {
+            SkMatrix combined;
+            combined.setConcat(matrix, coordChangeMatrix);
+            if (NULL != texture && GrSurface::kBottomLeft_Origin == texture->origin()) {
+                // combined.postScale(1,-1);
+                // combined.postTranslate(0,1);
+                combined.set(SkMatrix::kMSkewY,
+                    combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]);
+                combined.set(SkMatrix::kMScaleY,
+                    combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]);
+                combined.set(SkMatrix::kMTransY,
+                    combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]);
+            }
+            if (!fPrevMatrix.cheapEqualTo(combined)) {
+                uniformManager.setSkMatrix(fUni, combined);
+                fPrevMatrix = combined;
+            }
+            break;
+        }
+        default:
+            GrCrash("Unexpected uniform type.");
+    }
+}
diff --git a/src/gpu/gl/GrGLEffectMatrix.h b/src/gpu/gl/GrGLEffectMatrix.h
new file mode 100644
index 0000000..9e45f3e
--- /dev/null
+++ b/src/gpu/gl/GrGLEffectMatrix.h
@@ -0,0 +1,97 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLEffectMatrix_DEFINED
+#define GrGLEffectMatrix_DEFINED
+
+#include "GrGLEffect.h"
+#include "SkMatrix.h"
+
+class GrTexture;
+class SkRandom;
+
+/**
+ * This is a helper to implement a texture matrix in a GrGLEffect.
+ */
+class GrGLEffectMatrix {
+public:
+    typedef GrGLEffect::EffectKey EffectKey;
+    /**
+     * The matrix uses kKeyBits of the effect's EffectKey. A GrGLEffect may place these bits at an
+     * arbitrary shift in its final key. However, when GrGLEffectMatrix::emitCode*() code is called
+     * the relevant bits must be in the lower kKeyBits of the key parameter.
+     */
+    enum {
+        kKeyBits = 2,
+        kKeyMask = (1 << kKeyBits) - 1,
+    };
+
+    GrGLEffectMatrix() : fUni(GrGLUniformManager::kInvalidUniformHandle) {
+        fPrevMatrix = SkMatrix::InvalidMatrix();
+    }
+
+    /**
+     * Generates the key for the portion of the code emitted by this class's emitCode() function.
+     * Pass a texture to make GrGLEffectMatrix automatically adjust for the texture's origin. Pass
+     * NULL when not using the EffectMatrix for a texture lookups, or if the GrGLEffect subclass
+     * wants to handle origin adjustments in some other manner. coordChangeMatrix is the matrix
+     * from GrEffectStage.
+     */
+    static EffectKey GenKey(const SkMatrix& effectMatrix,
+                            const SkMatrix& coordChangeMatrix,
+                            const GrTexture*);
+
+    /**
+     * Emits code to implement the matrix in the VS. A varying is added as an output of the VS and
+     * input to the FS. The varying may be either a vec2f or vec3f depending upon whether
+     * perspective interpolation is required or not. The names of the varying in the VS and FS are
+     * are returned as output parameters and the type of the varying is the return value. The suffix
+     * is an optional parameter that can be used to make all variables emitted by the object
+     * unique within a stage. It is only necessary if multiple GrGLEffectMatrix objects are used by
+     * a GrGLEffect.
+     */
+    GrSLType emitCode(GrGLShaderBuilder*,
+                      EffectKey,
+                      const char* vertexCoords,
+                      const char** fsCoordName, /* optional */
+                      const char** vsCoordName = NULL,
+                      const char* suffix = NULL);
+
+    /**
+     * This is similar to emitCode except that it performs perspective division in the FS if the
+     * texture coordinates have a w coordinate. The fsCoordName always refers to a vec2f.
+     */
+    void emitCodeMakeFSCoords2D(GrGLShaderBuilder*,
+                                EffectKey,
+                                const char* vertexCoords,
+                                const char** fsCoordName, /* optional */
+                                const char** vsVaryingName = NULL,
+                                GrSLType* vsVaryingType = NULL,
+                                const char* suffix = NULL);
+    /**
+     * Call from a GrGLEffect's subclass to update the texture matrix. The matrix,
+     * coordChangeMatrix, and texture params should match those used with GenKey.
+     */
+    void setData(const GrGLUniformManager& uniformManager,
+                 const SkMatrix& effectMatrix,
+                 const SkMatrix& coordChangeMatrix,
+                 const GrTexture*);
+
+private:
+    enum {
+        kIdentity_Key   = 0,
+        kTrans_Key      = 1,
+        kNoPersp_Key    = 2,
+        kGeneral_Key    = 3,
+    };
+
+    GrGLUniformManager::UniformHandle fUni;
+    GrSLType                          fUniType;
+    SkMatrix                          fPrevMatrix;
+};
+
+#endif
\ No newline at end of file
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index cd16d9e..120bd1e 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -909,57 +909,64 @@
 
     /// Vertex Shader Stuff
 
-    // decide whether we need a matrix to transform texture coords and whether the varying needs a
-    // perspective coord.
-    const char* matName = NULL;
-    GrSLType texCoordVaryingType;
-    if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
-        texCoordVaryingType = kVec2f_GrSLType;
-    } else {
-        uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
-                                                         kMat33f_GrSLType, "TexM", &matName);
-        builder->getUniformVariable(uniforms->fTextureMatrixUni);
+    const char* vertexCoords;
 
-        if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
+    // Has the effect not yet been updated to insert its own texture matrix if necessary.
+    if (glEffect->requiresTextureMatrix()) {
+        // Decide whether we need a matrix to transform texture coords and whether the varying needs
+        // a perspective coord.
+        const char* matName = NULL;
+        GrSLType texCoordVaryingType;
+        if (desc.fOptFlags & StageDesc::kIdentityMatrix_OptFlagBit) {
             texCoordVaryingType = kVec2f_GrSLType;
         } else {
-            texCoordVaryingType = kVec3f_GrSLType;
-        }
-    }
-    const char *varyingVSName, *varyingFSName;
-    builder->addVarying(texCoordVaryingType,
-                        "Stage",
-                        &varyingVSName,
-                        &varyingFSName);
-    builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
+            uniforms->fTextureMatrixUni = builder->addUniform(GrGLShaderBuilder::kVertex_ShaderType,
+                                                              kMat33f_GrSLType, "TexM", &matName);
+            builder->getUniformVariable(uniforms->fTextureMatrixUni);
 
+            if (desc.fOptFlags & StageDesc::kNoPerspective_OptFlagBit) {
+                texCoordVaryingType = kVec2f_GrSLType;
+            } else {
+                texCoordVaryingType = kVec3f_GrSLType;
+            }
+        }
+        const char *varyingVSName, *varyingFSName;
+        builder->addVarying(texCoordVaryingType,
+                            "Stage",
+                            &varyingVSName,
+                            &varyingFSName);
+        builder->setupTextureAccess(varyingFSName, texCoordVaryingType);
+
+        if (!matName) {
+            GrAssert(kVec2f_GrSLType == texCoordVaryingType);
+            builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
+        } else {
+            // varying = texMatrix * texCoord
+            builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
+                                     varyingVSName, matName, vsInCoord,
+                                     vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
+        }
+        vertexCoords = varyingVSName;
+    } else {
+        vertexCoords = vsInCoord;
+    }
+
+    // setup texture samplers for gl effect
     int numTextures = effect->numTextures();
     SkSTArray<8, GrGLShaderBuilder::TextureSampler> textureSamplers;
-
     textureSamplers.push_back_n(numTextures);
-
     for (int i = 0; i < numTextures; ++i) {
         textureSamplers[i].init(builder, &effect->textureAccess(i));
         uniforms->fSamplerUniforms.push_back(textureSamplers[i].fSamplerUniform);
     }
 
-    if (!matName) {
-        GrAssert(kVec2f_GrSLType == texCoordVaryingType);
-        builder->fVSCode.appendf("\t%s = %s;\n", varyingVSName, vsInCoord);
-    } else {
-        // varying = texMatrix * texCoord
-        builder->fVSCode.appendf("\t%s = (%s * vec3(%s, 1))%s;\n",
-                                  varyingVSName, matName, vsInCoord,
-                                  vector_all_coords(GrSLTypeToVecLength(texCoordVaryingType)));
-    }
-
     // Enclose custom code in a block to avoid namespace conflicts
     builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
     builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
     glEffect->emitCode(builder,
                        stage,
                        desc.fEffectKey,
-                       varyingVSName,
+                       vertexCoords,
                        fsOutColor,
                        fsInColor,
                        textureSamplers);
diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp
index 684ef8c..7a92d25 100644
--- a/src/gpu/gl/GrGLUniformManager.cpp
+++ b/src/gpu/gl/GrGLUniformManager.cpp
@@ -8,6 +8,7 @@
 #include "gl/GrGLShaderBuilder.h"
 #include "gl/GrGLProgram.h"
 #include "gl/GrGLUniformHandle.h"
+#include "SkMatrix.h"
 
 #define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
          GrAssert(offset + arrayCount <= uni.fArrayCount || \
@@ -231,6 +232,23 @@
     }
 }
 
+void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
+    GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
+    GrGLfloat mt[] = {
+        matrix.get(SkMatrix::kMScaleX),
+        matrix.get(SkMatrix::kMSkewY),
+        matrix.get(SkMatrix::kMPersp0),
+        matrix.get(SkMatrix::kMSkewX),
+        matrix.get(SkMatrix::kMScaleY),
+        matrix.get(SkMatrix::kMPersp1),
+        matrix.get(SkMatrix::kMTransX),
+        matrix.get(SkMatrix::kMTransY),
+        matrix.get(SkMatrix::kMPersp2),
+    };
+    this->setMatrix3f(u, mt);
+}
+
+
 void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
     GrAssert(uniforms.count() == fUniforms.count());
     int count = fUniforms.count();
diff --git a/src/gpu/gl/GrGLUniformManager.h b/src/gpu/gl/GrGLUniformManager.h
index e9856c6..8f435d3 100644
--- a/src/gpu/gl/GrGLUniformManager.h
+++ b/src/gpu/gl/GrGLUniformManager.h
@@ -15,6 +15,7 @@
 #include "SkTArray.h"
 
 class GrGLContextInfo;
+class SkMatrix;
 
 /** Manages a program's uniforms.
 */
@@ -47,6 +48,9 @@
     void setMatrix3fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
     void setMatrix4fv(UniformHandle, int offset, int arrayCount, const GrGLfloat matrices[]) const;
 
+    // convenience method for uploading a SkMatrix to a 3x3 matrix uniform
+    void setSkMatrix(UniformHandle, const SkMatrix&) const;
+
     struct BuilderUniform {
         GrGLShaderVar fVariable;
         uint32_t      fVisibility;