Create GPU-less build of Skia.



git-svn-id: http://skia.googlecode.com/svn/trunk@4912 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/BenchTimer.cpp b/bench/BenchTimer.cpp
index c3a1190..8ac08a7 100644
--- a/bench/BenchTimer.cpp
+++ b/bench/BenchTimer.cpp
@@ -16,7 +16,9 @@
     #include "BenchSysTimer_c.h"
 #endif
 
+#if SK_SUPPORT_GPU
 #include "BenchGpuTimer_gl.h"
+#endif
 
 BenchTimer::BenchTimer(SkGLContext* gl)
         : fCpu(-1.0)
@@ -24,32 +26,40 @@
         , fGpu(-1.0)
 {
     fSysTimer = new BenchSysTimer();
+#if SK_SUPPORT_GPU
     if (gl) {
         fGpuTimer = new BenchGpuTimer(gl);
     } else {
         fGpuTimer = NULL;
     }
+#endif
 }
 
 BenchTimer::~BenchTimer() {
     delete fSysTimer;
+#if SK_SUPPORT_GPU
     delete fGpuTimer;
+#endif
 }
 
 void BenchTimer::start() {
     fSysTimer->startWall();
+#if SK_SUPPORT_GPU
     if (fGpuTimer) {
         fGpuTimer->startGpu();
     }
+#endif
     fSysTimer->startCpu();
 }
 
 void BenchTimer::end() {
     fCpu = fSysTimer->endCpu();
+#if SK_SUPPORT_GPU
     //It is important to stop the cpu clocks first,
     //as the following will cpu wait for the gpu to finish.
     if (fGpuTimer) {
         fGpu = fGpuTimer->endGpu();
     }
+#endif
     fWall = fSysTimer->endWall();
 }