Remove GrTexture::releaseRenderTarget() and add GrSurface::isSameAs().
Review URL: https://codereview.chromium.org/13414006
git-svn-id: http://skia.googlecode.com/svn/trunk@8525 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
index fcb4c3d..22f42f2 100644
--- a/include/gpu/GrRenderTarget.h
+++ b/include/gpu/GrRenderTarget.h
@@ -149,15 +149,6 @@
}
friend class GrTexture;
- // When a texture unrefs an owned render target this func
- // removes the back pointer. This could be called from
- // texture's destructor but would have to be done in derived
- // classes. By the time of texture base destructor it has already
- // lost its pointer to the rt.
- void onTextureReleaseRenderTarget() {
- GrAssert(NULL != fTexture);
- fTexture = NULL;
- }
// override of GrResource
virtual void onAbandon() SK_OVERRIDE;
diff --git a/include/gpu/GrSurface.h b/include/gpu/GrSurface.h
index 02fc0d5..52a5665 100644
--- a/include/gpu/GrSurface.h
+++ b/include/gpu/GrSurface.h
@@ -64,6 +64,22 @@
virtual const GrRenderTarget* asRenderTarget() const = 0;
/**
+ * Checks whether this GrSurface refers to the same GPU object as other. This
+ * catches the case where a GrTexture and GrRenderTarget refer to the same
+ * GPU memory.
+ */
+ bool isSameAs(const GrSurface* other) const {
+ const GrRenderTarget* thisRT = this->asRenderTarget();
+ if (NULL != thisRT) {
+ return thisRT == other->asRenderTarget();
+ } else {
+ const GrTexture* thisTex = this->asTexture();
+ GrAssert(NULL != thisTex); // We must be one or the other
+ return thisTex == other->asTexture();
+ }
+ }
+
+ /**
* Reads a rectangle of pixels from the surface.
* @param left left edge of the rectangle to read (inclusive)
* @param top top edge of the rectangle to read (inclusive)
diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h
index 5d8ecaa..52253ed 100644
--- a/include/gpu/GrTexture.h
+++ b/include/gpu/GrTexture.h
@@ -11,8 +11,8 @@
#include "GrSurface.h"
#include "SkPoint.h"
+#include "GrRenderTarget.h"
-class GrRenderTarget;
class GrResourceKey;
class GrTextureParams;
@@ -80,10 +80,10 @@
* render target
*/
virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE {
- return fRenderTarget;
+ return fRenderTarget.get();
}
virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
- return fRenderTarget;
+ return fRenderTarget.get();
}
// GrTexture
@@ -101,13 +101,6 @@
}
/**
- * Removes the reference on the associated GrRenderTarget held by this
- * texture. Afterwards asRenderTarget() will return NULL. The
- * GrRenderTarget survives the release if another ref is held on it.
- */
- void releaseRenderTarget();
-
- /**
* Return the native ID or handle to the texture, depending on the
* platform. e.g. on OpenGL, return the texture ID.
*/
@@ -137,9 +130,9 @@
static bool NeedsFiltering(const GrResourceKey& key);
protected:
- GrRenderTarget* fRenderTarget; // texture refs its rt representation
- // base class cons sets to NULL
- // subclass cons can create and set
+ // A texture refs its rt representation but not vice-versa. It is up to
+ // the subclass constructor to initialize this pointer.
+ SkAutoTUnref<GrRenderTarget> fRenderTarget;
GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
: INHERITED(gpu, isWrapped, desc)