GrResourceCache2 manages scratch texture.
BUG=skia:2889
Review URL: https://codereview.chromium.org/608883003
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 285a737..fe03e32 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -34,8 +34,7 @@
public:
enum Flags {
kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear
- kCached_Flag = 1 << 1, //!< Surface is cached and needs to be unlocked when released
- kDFFonts_Flag = 1 << 2, //!< Surface should render fonts using signed distance fields
+ kDFFonts_Flag = 1 << 1, //!< Surface should render fonts using signed distance fields
};
/**
@@ -117,9 +116,6 @@
const SkImageFilter::Context&,
SkBitmap*, SkIPoint*) SK_OVERRIDE;
- class SkAutoCachedTexture; // used internally
-
-
protected:
virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int, int) SK_OVERRIDE;
virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;