dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton.
- It can run existing GMs.
- It supports most configs (just not PDF).
- --replay is the only "fancy" feature it currently supports
Hopefully you will be disturbed by its speed.
BUG=
R=epoger@google.com
Review URL: https://codereview.chromium.org/22839016
git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/dm/DMReplayTask.cpp b/dm/DMReplayTask.cpp
new file mode 100644
index 0000000..bc94f73
--- /dev/null
+++ b/dm/DMReplayTask.cpp
@@ -0,0 +1,50 @@
+#include "DMReplayTask.h"
+#include "DMUtil.h"
+
+#include "SkPicture.h"
+
+namespace DM {
+
+ReplayTask::ReplayTask(const char* suffix,
+ const Task& parent,
+ skiagm::GM* gm,
+ skiagm::GmResultDigest reference,
+ SkBitmap::Config config)
+ : Task(parent)
+ , fName(underJoin(parent.name().c_str(), suffix))
+ , fGM(gm)
+ , fReference(reference)
+ , fConfig(config)
+ {}
+
+void ReplayTask::draw() {
+ SkPicture picture;
+ SkCanvas* canvas = picture.beginRecording(fGM->width(), fGM->height(), 0 /*flags*/);
+
+ canvas->concat(fGM->getInitialTransform());
+ fGM->draw(canvas);
+ canvas->flush();
+
+ picture.endRecording();
+
+ SkBitmap bitmap;
+ bitmap.setConfig(fConfig, fGM->width(), fGM->height());
+ bitmap.allocPixels();
+ bitmap.eraseColor(0x00000000);
+
+ SkCanvas replay(bitmap);
+ replay.drawPicture(picture);
+ replay.flush();
+
+ const skiagm::GmResultDigest replayDigest(bitmap);
+ if (!replayDigest.equals(fReference)) {
+ this->fail();
+ }
+}
+
+bool ReplayTask::shouldSkip() const {
+ return fGM->getFlags() & skiagm::GM::kGPUOnly_Flag ||
+ fGM->getFlags() & skiagm::GM::kSkipPicture_Flag;
+}
+
+} // namespace