dm is like gm, but faster and with fewer features.
This is sort of the near-minimal proof-of-concept skeleton.
- It can run existing GMs.
- It supports most configs (just not PDF).
- --replay is the only "fancy" feature it currently supports
Hopefully you will be disturbed by its speed.
BUG=
R=epoger@google.com
Review URL: https://codereview.chromium.org/22839016
git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/dm/DMTask.h b/dm/DMTask.h
new file mode 100644
index 0000000..744fd6b
--- /dev/null
+++ b/dm/DMTask.h
@@ -0,0 +1,43 @@
+#ifndef DMTask_DEFINED
+#define DMTask_DEFINED
+
+#include "DMReporter.h"
+#include "SkRunnable.h"
+#include "SkThreadPool.h"
+
+// DM will run() these tasks on one of two threadpools, depending on the result
+// of usesGpu(). The subclasses can call fail() to mark this task as failed,
+// or make any number of spawnChild() calls to kick off dependent tasks.
+//
+// Task deletes itself when run.
+
+namespace DM {
+
+class TaskRunner;
+
+class Task : public SkRunnable {
+public:
+ Task(Reporter* reporter, TaskRunner* taskRunner);
+ Task(const Task& that);
+ virtual ~Task();
+
+ void run();
+
+ virtual void draw() = 0;
+ virtual bool usesGpu() const = 0;
+ virtual bool shouldSkip() const = 0;
+ virtual SkString name() const = 0;
+
+protected:
+ void spawnChild(Task* task);
+ void fail();
+
+private:
+ // Both unowned.
+ Reporter* fReporter;
+ TaskRunner* fTaskRunner;
+};
+
+} // namespace DM
+
+#endif // DMTask_DEFINED