dm is like gm, but faster and with fewer features.

This is sort of the near-minimal proof-of-concept skeleton.

  - It can run existing GMs.
  - It supports most configs (just not PDF).
  - --replay is the only "fancy" feature it currently supports

Hopefully you will be disturbed by its speed.

BUG=
R=epoger@google.com

Review URL: https://codereview.chromium.org/22839016

git-svn-id: http://skia.googlecode.com/svn/trunk@11802 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/dm/DMTaskRunner.cpp b/dm/DMTaskRunner.cpp
new file mode 100644
index 0000000..22269a4
--- /dev/null
+++ b/dm/DMTaskRunner.cpp
@@ -0,0 +1,28 @@
+#include "DMTaskRunner.h"
+#include "DMTask.h"
+
+namespace DM {
+
+TaskRunner::TaskRunner(int cputhreads, int gpuThreads)
+    : fMain(cputhreads)
+    , fGpu(gpuThreads)
+    {}
+
+void TaskRunner::add(Task* task) {
+    if (task->usesGpu()) {
+        fGpu.add(task);
+    } else {
+        fMain.add(task);
+    }
+}
+
+void TaskRunner::wait() {
+    // These wait calls block until the threadpool is done.  We don't allow
+    // children to spawn new GPU tasks so we can wait for that first knowing
+    // we'll never try to add to it later.  Same can't be said of fMain: fGpu
+    // and fMain can both add tasks to fMain, so we have to wait for that last.
+    fGpu.wait();
+    fMain.wait();
+}
+
+}  // namespace DM