Collapsed SkGrTexturePixelRef and SkGrRenderTargetPixelRef into SkGrPixelRef using new GrSurface class
http://codereview.appspot.com/6359045/
git-svn-id: http://skia.googlecode.com/svn/trunk@4396 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index c6f377d..c0feff2 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -198,9 +198,9 @@
// are ensuring that both objects will live as long as the pixel ref.
SkPixelRef* pr;
if (fTexture) {
- pr = new SkGrTexturePixelRef(fTexture);
+ pr = new SkGrPixelRef(fTexture);
} else {
- pr = new SkGrRenderTargetPixelRef(fRenderTarget);
+ pr = new SkGrPixelRef(fRenderTarget);
}
this->setPixelRef(pr, 0)->unref();
@@ -243,7 +243,7 @@
GrAssert(NULL != fRenderTarget);
// wrap the bitmap with a pixelref to expose our texture
- SkGrTexturePixelRef* pr = new SkGrTexturePixelRef(fTexture);
+ SkGrPixelRef* pr = new SkGrPixelRef(fTexture);
this->setPixelRef(pr, 0)->unref();
} else {
GrPrintf("--- failed to create gpu-offscreen [%d %d]\n",
@@ -1599,7 +1599,7 @@
SkIntToScalar(src.height()));
GrTexture* resultTexture = filter_texture(fContext, texture, filter, rect);
if (resultTexture) {
- result->setPixelRef(new SkGrTexturePixelRef(resultTexture))->unref();
+ result->setPixelRef(new SkGrPixelRef(resultTexture))->unref();
resultTexture->unref();
}
return true;