Rename SkPicturePlayback to SkPictureData
This is in preparation for splitting the playback portion of the new SkPictureData class into a new SkPicturePlayback class.
R=reed@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://codereview.chromium.org/362773002
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 318de8d..9041bdf 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -29,7 +29,7 @@
#include "SkMaskFilter.h"
#include "SkPathEffect.h"
#include "SkPicture.h"
-#include "SkPicturePlayback.h"
+#include "SkPictureData.h"
#include "SkRRect.h"
#include "SkStroke.h"
#include "SkSurface.h"
@@ -1830,7 +1830,7 @@
bool SkGpuDevice::EXPERIMENTAL_drawPicture(SkCanvas* canvas, const SkPicture* picture) {
- if (NULL == picture->fPlayback.get()) {
+ if (NULL == picture->fData.get()) {
return false;
}
@@ -1928,7 +1928,7 @@
}
}
- SkPicturePlayback::PlaybackReplacements replacements;
+ SkPictureData::PlaybackReplacements replacements;
// Generate the layer and/or ensure it is locked
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {
@@ -1937,7 +1937,7 @@
const GPUAccelData::SaveLayerInfo& info = gpuData->saveLayerInfo(i);
- SkPicturePlayback::PlaybackReplacements::ReplacementInfo* layerInfo =
+ SkPictureData::PlaybackReplacements::ReplacementInfo* layerInfo =
replacements.push();
layerInfo->fStart = info.fSaveLayerOpID;
layerInfo->fStop = info.fRestoreOpID;
@@ -2009,9 +2009,9 @@
SkIntToScalar(layer->rect().fTop));
}
- picture->fPlayback->setDrawLimits(info.fSaveLayerOpID, info.fRestoreOpID);
- picture->fPlayback->draw(*canvas, NULL);
- picture->fPlayback->setDrawLimits(0, 0);
+ picture->fData->setDrawLimits(info.fSaveLayerOpID, info.fRestoreOpID);
+ picture->fData->draw(*canvas, NULL);
+ picture->fData->setDrawLimits(0, 0);
canvas->flush();
}
@@ -2019,9 +2019,9 @@
}
// Playback using new layers
- picture->fPlayback->setReplacements(&replacements);
- picture->fPlayback->draw(*canvas, NULL);
- picture->fPlayback->setReplacements(NULL);
+ picture->fData->setReplacements(&replacements);
+ picture->fData->draw(*canvas, NULL);
+ picture->fData->setReplacements(NULL);
// unlock the layers
for (int i = 0; i < gpuData->numSaveLayers(); ++i) {