Revert of Fast blurred rectangles on GPU (https://codereview.chromium.org/119343003/)
Reason for revert:
Two problems:
1. broke compile on Build-Mac10.6-* bots
2. broke GM expectations on many bots
We'll need to examine the GM impact before re-landing. I can work with you to do this on Tuesday if you like; just IM or email me.
Original issue's description:
> Perform the same analytic blur calculation on the GPU that we do on the CPU. Results in significant performance gains when using Ganesh to render drop shadows in Chrome.
>
> BUG=
>
> Committed: http://code.google.com/p/skia/source/detail?r=13210
R=bsalomon@google.com, reed@google.com, humper@google.com, rmistry@google.com
TBR=bsalomon@google.com, humper@google.com, reed@google.com
NOTREECHECKS=true
NOTRY=true
BUG=
Author: epoger@google.com
Review URL: https://codereview.chromium.org/140853008
git-svn-id: http://skia.googlecode.com/svn/trunk@13213 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 6160876..73eb65b 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -933,7 +933,7 @@
// transform the path into device space
pathPtr->transform(fContext->getMatrix(), devPathPtr);
-
+
SkRect maskRect;
if (paint.getMaskFilter()->canFilterMaskGPU(devPathPtr->getBounds(),
draw.fClip->getBounds(),
@@ -953,13 +953,6 @@
// nothing to draw
return;
}
-
- if (paint.getMaskFilter()->directFilterMaskGPU(fContext, &grPaint,
- SkStrokeRec(paint), *devPathPtr)) {
- // the mask filter was able to draw itself directly, so there's nothing
- // left to do.
- return;
- }
GrAutoScratchTexture mask;