Revert 8525,8526 pending investigation of bench_pictures crashes.



git-svn-id: http://skia.googlecode.com/svn/trunk@8527 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
index 22f42f2..fcb4c3d 100644
--- a/include/gpu/GrRenderTarget.h
+++ b/include/gpu/GrRenderTarget.h
@@ -149,6 +149,15 @@
     }
 
     friend class GrTexture;
+    // When a texture unrefs an owned render target this func
+    // removes the back pointer. This could be called from
+    // texture's destructor but would have to be done in derived
+    // classes. By the time of texture base destructor it has already
+    // lost its pointer to the rt.
+    void onTextureReleaseRenderTarget() {
+        GrAssert(NULL != fTexture);
+        fTexture = NULL;
+    }
 
     // override of GrResource
     virtual void onAbandon() SK_OVERRIDE;
diff --git a/include/gpu/GrSurface.h b/include/gpu/GrSurface.h
index 52a5665..02fc0d5 100644
--- a/include/gpu/GrSurface.h
+++ b/include/gpu/GrSurface.h
@@ -64,22 +64,6 @@
     virtual const GrRenderTarget* asRenderTarget() const = 0;
 
     /**
-     * Checks whether this GrSurface refers to the same GPU object as other. This
-     * catches the case where a GrTexture and GrRenderTarget refer to the same
-     * GPU memory.
-     */
-    bool isSameAs(const GrSurface* other) const {
-        const GrRenderTarget* thisRT = this->asRenderTarget();
-        if (NULL != thisRT) {
-            return thisRT == other->asRenderTarget();
-        } else {
-            const GrTexture* thisTex = this->asTexture();
-            GrAssert(NULL != thisTex); // We must be one or the other
-            return thisTex == other->asTexture();
-        }
-    }
-
-    /**
      * Reads a rectangle of pixels from the surface.
      * @param left          left edge of the rectangle to read (inclusive)
      * @param top           top edge of the rectangle to read (inclusive)
diff --git a/include/gpu/GrTexture.h b/include/gpu/GrTexture.h
index 52253ed..5d8ecaa 100644
--- a/include/gpu/GrTexture.h
+++ b/include/gpu/GrTexture.h
@@ -11,8 +11,8 @@
 
 #include "GrSurface.h"
 #include "SkPoint.h"
-#include "GrRenderTarget.h"
 
+class GrRenderTarget;
 class GrResourceKey;
 class GrTextureParams;
 
@@ -80,10 +80,10 @@
      *            render target
      */
     virtual GrRenderTarget* asRenderTarget() SK_OVERRIDE {
-        return fRenderTarget.get();
+        return fRenderTarget;
     }
     virtual const GrRenderTarget* asRenderTarget() const SK_OVERRIDE {
-        return fRenderTarget.get();
+        return fRenderTarget;
     }
 
     // GrTexture
@@ -101,6 +101,13 @@
     }
 
     /**
+     * Removes the reference on the associated GrRenderTarget held by this
+     * texture. Afterwards asRenderTarget() will return NULL. The
+     * GrRenderTarget survives the release if another ref is held on it.
+     */
+    void releaseRenderTarget();
+
+    /**
      *  Return the native ID or handle to the texture, depending on the
      *  platform. e.g. on OpenGL, return the texture ID.
      */
@@ -130,9 +137,9 @@
     static bool NeedsFiltering(const GrResourceKey& key);
 
 protected:
-    // A texture refs its rt representation but not vice-versa. It is up to
-    // the subclass constructor to initialize this pointer.
-    SkAutoTUnref<GrRenderTarget> fRenderTarget;
+    GrRenderTarget* fRenderTarget; // texture refs its rt representation
+                                   // base class cons sets to NULL
+                                   // subclass cons can create and set
 
     GrTexture(GrGpu* gpu, bool isWrapped, const GrTextureDesc& desc)
     : INHERITED(gpu, isWrapped, desc)