Make drawText calls non-virtual, to ease SkFont and TextBlob (https://codereview.chromium.org/243853006/)"
associated chrome change (to be committed with DEPS roll)
https://codereview.chromium.org/248693002/
This reverts commit bfaceb53f58c9625b5471fcff35b5ca9ca3ae29c.
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/248083002
git-svn-id: http://skia.googlecode.com/svn/trunk@14321 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/debugger/SkDebugCanvas.cpp b/src/utils/debugger/SkDebugCanvas.cpp
index 18affcb..ec20178 100644
--- a/src/utils/debugger/SkDebugCanvas.cpp
+++ b/src/utils/debugger/SkDebugCanvas.cpp
@@ -506,13 +506,13 @@
this->addDrawCommand(new SkDrawPointsCommand(mode, count, pts, paint));
}
-void SkDebugCanvas::drawPosText(const void* text, size_t byteLength,
- const SkPoint pos[], const SkPaint& paint) {
+void SkDebugCanvas::onDrawPosText(const void* text, size_t byteLength, const SkPoint pos[],
+ const SkPaint& paint) {
this->addDrawCommand(new SkDrawPosTextCommand(text, byteLength, pos, paint));
}
-void SkDebugCanvas::drawPosTextH(const void* text, size_t byteLength,
- const SkScalar xpos[], SkScalar constY, const SkPaint& paint) {
+void SkDebugCanvas::onDrawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[],
+ SkScalar constY, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawPosTextHCommand(text, byteLength, xpos, constY, paint));
}
@@ -536,13 +536,13 @@
this->addDrawCommand(new SkDrawSpriteCommand(bitmap, left, top, paint));
}
-void SkDebugCanvas::drawText(const void* text, size_t byteLength, SkScalar x,
- SkScalar y, const SkPaint& paint) {
+void SkDebugCanvas::onDrawText(const void* text, size_t byteLength, SkScalar x, SkScalar y,
+ const SkPaint& paint) {
this->addDrawCommand(new SkDrawTextCommand(text, byteLength, x, y, paint));
}
-void SkDebugCanvas::drawTextOnPath(const void* text, size_t byteLength,
- const SkPath& path, const SkMatrix* matrix, const SkPaint& paint) {
+void SkDebugCanvas::onDrawTextOnPath(const void* text, size_t byteLength, const SkPath& path,
+ const SkMatrix* matrix, const SkPaint& paint) {
this->addDrawCommand(
new SkDrawTextOnPathCommand(text, byteLength, path, matrix, paint));
}