Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/bench/PathUtilsBench.cpp b/bench/PathUtilsBench.cpp
index a021f22..613d49a 100644
--- a/bench/PathUtilsBench.cpp
+++ b/bench/PathUtilsBench.cpp
@@ -18,7 +18,7 @@
 //this function is redefined for sample, test, and bench. is there anywhere
 // I can put it to avoid code duplcation?
 static void fillRandomBits( int chars, char* bits ){
-    SkMWCRandom rand(SkTime::GetMSecs());
+    SkRandom rand(SkTime::GetMSecs());
 
     for (int i = 0; i < chars; ++i){
         bits[i] = rand.nextU();