Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleClip.cpp b/samplecode/SampleClip.cpp
index a35f42c..3a38724 100644
--- a/samplecode/SampleClip.cpp
+++ b/samplecode/SampleClip.cpp
@@ -17,7 +17,7 @@
#define H 200
static void show_text(SkCanvas* canvas, bool doAA) {
- SkMWCRandom rand;
+ SkRandom rand;
SkPaint paint;
paint.setAntiAlias(doAA);
paint.setLCDRenderText(true);
@@ -32,7 +32,7 @@
}
static void show_fill(SkCanvas* canvas, bool doAA) {
- SkMWCRandom rand;
+ SkRandom rand;
SkPaint paint;
paint.setAntiAlias(doAA);
@@ -53,13 +53,13 @@
}
}
-static SkScalar randRange(SkMWCRandom& rand, SkScalar min, SkScalar max) {
+static SkScalar randRange(SkRandom& rand, SkScalar min, SkScalar max) {
SkASSERT(min <= max);
return min + SkScalarMul(rand.nextUScalar1(), max - min);
}
static void show_stroke(SkCanvas* canvas, bool doAA, SkScalar strokeWidth, int n) {
- SkMWCRandom rand;
+ SkRandom rand;
SkPaint paint;
paint.setAntiAlias(doAA);
paint.setStyle(SkPaint::kStroke_Style);