| commit | e0e7cfe44bb9d66d76120a79e5275c294bacaa22 | [log] [tgz] |
|---|---|---|
| author | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Sep 09 20:09:12 2013 +0000 |
| committer | commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> | Mon Sep 09 20:09:12 2013 +0000 |
| tree | d3d282beb8e498659f87abafa5a651946eea6ee8 | |
| parent | 50b2e33dc6acaed906bfdc89af9b359ea2665c52 [diff] [blame] |
Change old PRG to be SkLCGRandom; change new one to SkRandom The goal here is to get people to start using the new random number generator, while leaving the old one in place so we don't have to rebaseline GMs. R=reed@google.com, bsalomon@google.com Author: jvanverth@google.com Review URL: https://chromiumcodereview.appspot.com/23576015 git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/samplecode/SampleRotateCircles.cpp b/samplecode/SampleRotateCircles.cpp index 2dd5be9..1f586be 100644 --- a/samplecode/SampleRotateCircles.cpp +++ b/samplecode/SampleRotateCircles.cpp
@@ -38,7 +38,7 @@ } virtual void onDrawContent(SkCanvas* canvas) { - SkMWCRandom rand; + SkRandom rand; SkPaint paint; paint.setAntiAlias(true); paint.setStrokeWidth(20);