Change old PRG to be SkLCGRandom; change new one to SkRandom

The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to 
rebaseline GMs.

R=reed@google.com, bsalomon@google.com

Author: jvanverth@google.com

Review URL: https://chromiumcodereview.appspot.com/23576015

git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp
index 3164658..10380f7 100644
--- a/tests/GLProgramsTest.cpp
+++ b/tests/GLProgramsTest.cpp
@@ -22,7 +22,7 @@
 #include "SkRandom.h"
 #include "Test.h"
 
-void GrGLProgramDesc::setRandom(SkMWCRandom* random,
+void GrGLProgramDesc::setRandom(SkRandom* random,
                                 const GrGpuGL* gpu,
                                 const GrRenderTarget* dstRenderTarget,
                                 const GrTexture* dstCopyTexture,
@@ -132,7 +132,7 @@
 
     static const int NUM_TESTS = 512;
 
-    SkMWCRandom random;
+    SkRandom random;
     for (int t = 0; t < NUM_TESTS; ++t) {
 
 #if 0