Change old PRG to be SkLCGRandom; change new one to SkRandom
The goal here is to get people to start using the new random number
generator, while leaving the old one in place so we don't have to
rebaseline GMs.
R=reed@google.com, bsalomon@google.com
Author: jvanverth@google.com
Review URL: https://chromiumcodereview.appspot.com/23576015
git-svn-id: http://skia.googlecode.com/svn/trunk@11169 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/tests/RegionTest.cpp b/tests/RegionTest.cpp
index 1c06d7e..5d3946e 100644
--- a/tests/RegionTest.cpp
+++ b/tests/RegionTest.cpp
@@ -98,7 +98,7 @@
H = 256
};
-static SkIRect randRect(SkMWCRandom& rand) {
+static SkIRect randRect(SkRandom& rand) {
int x = rand.nextU() % W;
int y = rand.nextU() % H;
int w = rand.nextU() % W;
@@ -106,7 +106,7 @@
return SkIRect::MakeXYWH(x, y, w >> 1, h >> 1);
}
-static void randRgn(SkMWCRandom& rand, SkRegion* rgn, int n) {
+static void randRgn(SkRandom& rand, SkRegion* rgn, int n) {
rgn->setEmpty();
for (int i = 0; i < n; ++i) {
rgn->op(randRect(rand), SkRegion::kUnion_Op);
@@ -183,7 +183,7 @@
static void test_proc(skiatest::Reporter* reporter,
void (*proc)(skiatest::Reporter*,
const SkRegion& a, const SkRegion&)) {
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < 10000; ++i) {
SkRegion outer;
randRgn(rand, &outer, 8);
@@ -193,7 +193,7 @@
}
}
-static void rand_rect(SkIRect* rect, SkMWCRandom& rand) {
+static void rand_rect(SkIRect* rect, SkRandom& rand) {
int bits = 6;
int shift = 32 - bits;
rect->set(rand.nextU() >> shift, rand.nextU() >> shift,
@@ -237,7 +237,7 @@
};
REPORTER_ASSERT(reporter, test_rects(rects, SK_ARRAY_COUNT(rects)));
- SkMWCRandom rand;
+ SkRandom rand;
for (int i = 0; i < 1000; i++) {
SkRegion rgn0, rgn1;