move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files
Review URL: http://codereview.appspot.com/5242056/
git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/utils/SkEGLContext.h b/include/gpu/SkGLContext.h
similarity index 89%
rename from include/utils/SkEGLContext.h
rename to include/gpu/SkGLContext.h
index 7188ffb..2e8a8ab 100644
--- a/include/utils/SkEGLContext.h
+++ b/include/gpu/SkGLContext.h
@@ -5,8 +5,8 @@
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
-#ifndef SkEGLContext_DEFINED
-#define SkEGLContext_DEFINED
+#ifndef SkGLContext_DEFINED
+#define SkGLContext_DEFINED
#if defined(SK_MESA)
#include "GL/osmesa.h"
@@ -25,10 +25,10 @@
/**
* Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
*/
-class SkEGLContext {
+class SkGLContext {
public:
- SkEGLContext();
- ~SkEGLContext();
+ SkGLContext();
+ ~SkGLContext();
bool init(const int width, const int height);