move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files

Review URL: http://codereview.appspot.com/5242056/



git-svn-id: http://skia.googlecode.com/svn/trunk@2474 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/utils/SkEGLContext.h b/include/gpu/SkGLContext.h
similarity index 89%
rename from include/utils/SkEGLContext.h
rename to include/gpu/SkGLContext.h
index 7188ffb..2e8a8ab 100644
--- a/include/utils/SkEGLContext.h
+++ b/include/gpu/SkGLContext.h
@@ -5,8 +5,8 @@
  * Use of this source code is governed by a BSD-style license that can be
  * found in the LICENSE file.
  */
-#ifndef SkEGLContext_DEFINED
-#define SkEGLContext_DEFINED
+#ifndef SkGLContext_DEFINED
+#define SkGLContext_DEFINED
 
 #if defined(SK_MESA)
     #include "GL/osmesa.h"
@@ -25,10 +25,10 @@
 /**
  *  Create an offscreen opengl context with an RGBA8 / 8bit stencil FBO.
  */
-class SkEGLContext {
+class SkGLContext {
 public:
-    SkEGLContext();
-    ~SkEGLContext();
+    SkGLContext();
+    ~SkGLContext();
 
     bool init(const int width, const int height);