Add GrGLBufferImpl to unify implementation of GrGLVertexBuffer and GrGLIndexBuffer.
Review URL: https://codereview.appspot.com/7346055

git-svn-id: http://skia.googlecode.com/svn/trunk@7798 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/gpu/gl/GrGLBufferImpl.cpp b/src/gpu/gl/GrGLBufferImpl.cpp
new file mode 100644
index 0000000..0ab83fb
--- /dev/null
+++ b/src/gpu/gl/GrGLBufferImpl.cpp
@@ -0,0 +1,131 @@
+/*
+ * Copyright 2013 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLBufferImpl.h"
+#include "GrGpuGL.h"
+
+#define GL_CALL(GPU, X) GR_GL_CALL(GPU->glInterface(), X)
+
+GrGLBufferImpl::GrGLBufferImpl(GrGpuGL* gpu, const Desc& desc, GrGLenum bufferType)
+    : fDesc(desc)
+    , fBufferType(bufferType)
+    , fLockPtr(NULL) {
+    GrAssert(GR_GL_ARRAY_BUFFER == bufferType || GR_GL_ELEMENT_ARRAY_BUFFER == bufferType);
+}
+
+void GrGLBufferImpl::release(GrGpuGL* gpu) {
+    // make sure we've not been abandoned
+    if (fDesc.fID && !fDesc.fIsWrapped) {
+        GL_CALL(gpu, DeleteBuffers(1, &fDesc.fID));
+        if (GR_GL_ARRAY_BUFFER == fBufferType) {
+            gpu->notifyVertexBufferDelete(fDesc.fID);
+        } else {
+            GrAssert(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
+            gpu->notifyIndexBufferDelete(fDesc.fID);
+        }
+        fDesc.fID = 0;
+    }
+}
+
+void GrGLBufferImpl::abandon() {
+    fDesc.fID = 0;
+    fLockPtr = NULL;
+}
+
+void GrGLBufferImpl::bind(GrGpuGL* gpu) const {
+    GL_CALL(gpu, BindBuffer(fBufferType, fDesc.fID));
+    if (GR_GL_ARRAY_BUFFER == fBufferType) {
+        gpu->notifyVertexBufferBind(fDesc.fID);
+    } else {
+        GrAssert(GR_GL_ELEMENT_ARRAY_BUFFER == fBufferType);
+        gpu->notifyIndexBufferBind(fDesc.fID);
+    }
+}
+
+void* GrGLBufferImpl::lock(GrGpuGL* gpu) {
+    GrAssert(0 != fDesc.fID);
+    GrAssert(!this->isLocked());
+    if (gpu->getCaps().bufferLockSupport()) {
+        this->bind(gpu);
+        // Let driver know it can discard the old data
+        GL_CALL(gpu, BufferData(fBufferType,
+                                fDesc.fSizeInBytes,
+                                NULL,
+                                fDesc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW));
+        GR_GL_CALL_RET(gpu->glInterface(),
+                       fLockPtr,
+                       MapBuffer(fBufferType, GR_GL_WRITE_ONLY));
+        return fLockPtr;
+    }
+    return NULL;
+}
+
+void GrGLBufferImpl::unlock(GrGpuGL* gpu) {
+
+    GrAssert(0 != fDesc.fID);
+    GrAssert(this->isLocked());
+    GrAssert(gpu->getCaps().bufferLockSupport());
+
+    this->bind(gpu);
+    GL_CALL(gpu, UnmapBuffer(fBufferType));
+    fLockPtr = NULL;
+}
+
+bool GrGLBufferImpl::isLocked() const {
+    GrAssert(0 != fDesc.fID);
+    return NULL != fLockPtr;
+}
+
+bool GrGLBufferImpl::updateData(GrGpuGL* gpu, const void* src, size_t srcSizeInBytes) {
+    GrAssert(!this->isLocked());
+    if (srcSizeInBytes > fDesc.fSizeInBytes) {
+        return false;
+    }
+    if (0 == fDesc.fID) {
+        return false;
+    }
+    this->bind(gpu);
+    GrGLenum usage = fDesc.fDynamic ? GR_GL_DYNAMIC_DRAW : GR_GL_STATIC_DRAW;
+
+#if GR_GL_USE_BUFFER_DATA_NULL_HINT
+    if (fDesc.fSizeInBytes == srcSizeInBytes) {
+        GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
+    } else {
+        // Before we call glBufferSubData we give the driver a hint using
+        // glBufferData with NULL. This makes the old buffer contents
+        // inaccessible to future draws. The GPU may still be processing
+        // draws that reference the old contents. With this hint it can
+        // assign a different allocation for the new contents to avoid
+        // flushing the gpu past draws consuming the old contents.
+        GL_CALL(gpu, BufferData(fBufferType, fDesc.fSizeInBytes, NULL, usage));
+        GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
+    }
+#else
+    // Note that we're cheating on the size here. Currently no methods
+    // allow a partial update that preserves contents of non-updated
+    // portions of the buffer (lock() does a glBufferData(..size, NULL..))
+    bool doSubData = false;
+#if GR_GL_MAC_BUFFER_OBJECT_PERFOMANCE_WORKAROUND
+    static int N = 0;
+    // 128 was chosen experimentally. At 256 a slight hitchiness was noticed
+    // when dragging a Chromium window around with a canvas tab backgrounded.
+    doSubData = 0 == (N % 128);
+    ++N;
+#endif
+    if (doSubData) {
+        // The workaround is to do a glBufferData followed by glBufferSubData.
+        // Chromium's command buffer may turn a glBufferSubData where the size
+        // exactly matches the buffer size into a glBufferData. So we tack 1
+        // extra byte onto the glBufferData.
+        GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes + 1, NULL, usage));
+        GL_CALL(gpu, BufferSubData(fBufferType, 0, srcSizeInBytes, src));
+    } else {
+        GL_CALL(gpu, BufferData(fBufferType, srcSizeInBytes, src, usage));
+    }
+#endif
+    return true;
+}