Make numTextures() be non-virtual on GrCustomStage.
R=tomhudson@google.com,robertphillips@google.com,senorblanco@chromium.org
Review URL: https://codereview.appspot.com/6586081
git-svn-id: http://skia.googlecode.com/svn/trunk@5805 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index 9a965ff..cc7e13c 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -719,7 +719,7 @@
GrGradientEffect::GrGradientEffect(GrContext* ctx,
const SkGradientShaderBase& shader,
SkShader::TileMode tileMode)
- : fUseTexture (true) {
+ : INHERITED(1) {
// TODO: check for simple cases where we don't need a texture:
//GradientInfo info;
//shader.asAGradient(&info);
@@ -765,12 +765,8 @@
}
}
-int GrGradientEffect::numTextures() const {
- return fUseTexture ? 1 : 0;
-}
-
const GrTextureAccess& GrGradientEffect::textureAccess(int index) const {
- GrAssert(fUseTexture && 0 == index);
+ GrAssert(0 == index);
return fTextureAccess;
}