Replace fixed-size array of effect stages in GrDrawState with two appendable arrays, one for color, one for coverage.
R=robertphillips@google.com
Review URL: https://codereview.chromium.org/16952006
git-svn-id: http://skia.googlecode.com/svn/trunk@9592 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrContext.h b/include/gpu/GrContext.h
index 712eff6..5c796b2 100644
--- a/include/gpu/GrContext.h
+++ b/include/gpu/GrContext.h
@@ -903,9 +903,10 @@
void flushDrawBuffer();
+ class AutoRestoreEffects;
/// Sets the paint and returns the target to draw into. The paint can be NULL in which case the
/// draw state is left unmodified.
- GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw);
+ GrDrawTarget* prepareToDraw(const GrPaint*, BufferedDraw, AutoRestoreEffects*);
void internalDrawPath(GrDrawTarget* target, bool useAA, const SkPath& path,
const SkStrokeRec& stroke);