Implement support for origin-TopLeft render targets in GL backend.
Review URL: https://codereview.appspot.com/7230049
git-svn-id: http://skia.googlecode.com/svn/trunk@7545 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/gpu/GrRenderTarget.h b/include/gpu/GrRenderTarget.h
index 19a37a5..fcb4c3d 100644
--- a/include/gpu/GrRenderTarget.h
+++ b/include/gpu/GrRenderTarget.h
@@ -141,9 +141,8 @@
GrRenderTarget(GrGpu* gpu,
bool isWrapped,
GrTexture* texture,
- const GrTextureDesc& desc,
- GrSurfaceOrigin origin)
- : INHERITED(gpu, isWrapped, desc, origin)
+ const GrTextureDesc& desc)
+ : INHERITED(gpu, isWrapped, desc)
, fStencilBuffer(NULL)
, fTexture(texture) {
fResolveRect.setLargestInverted();