This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.
R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://chromiumcodereview.appspot.com/20806003
git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/include/pdf/SkPDFDevice.h b/include/pdf/SkPDFDevice.h
index 207b2b2..e64b83f 100644
--- a/include/pdf/SkPDFDevice.h
+++ b/include/pdf/SkPDFDevice.h
@@ -88,7 +88,8 @@
bool pathIsMutable) SK_OVERRIDE;
virtual void drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
const SkRect* src, const SkRect& dst,
- const SkPaint& paint) SK_OVERRIDE;
+ const SkPaint& paint,
+ SkCanvas::DrawBitmapRectFlags flags) SK_OVERRIDE;
virtual void drawBitmap(const SkDraw&, const SkBitmap& bitmap,
const SkMatrix& matrix, const SkPaint&) SK_OVERRIDE;
virtual void drawSprite(const SkDraw&, const SkBitmap& bitmap, int x, int y,