This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/pdf/SkPDFDevice.cpp b/src/pdf/SkPDFDevice.cpp
index 410b049..a24c4ec 100644
--- a/src/pdf/SkPDFDevice.cpp
+++ b/src/pdf/SkPDFDevice.cpp
@@ -964,7 +964,9 @@
 
 void SkPDFDevice::drawBitmapRect(const SkDraw& draw, const SkBitmap& bitmap,
                                  const SkRect* src, const SkRect& dst,
-                                 const SkPaint& paint) {
+                                 const SkPaint& paint,
+                                 SkCanvas::DrawBitmapRectFlags flags) {
+    // TODO: this code path must be updated to respect the flags parameter
     SkMatrix    matrix;
     SkRect      bitmapBounds, tmpSrc, tmpDst;
     SkBitmap    tmpBitmap;