This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.
R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com
Author: robertphillips@google.com
Review URL: https://chromiumcodereview.appspot.com/20806003
git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkDeferredCanvas.cpp b/src/utils/SkDeferredCanvas.cpp
index 05daf63..e3b761f 100644
--- a/src/utils/SkDeferredCanvas.cpp
+++ b/src/utils/SkDeferredCanvas.cpp
@@ -893,7 +893,8 @@
void SkDeferredCanvas::drawBitmapRectToRect(const SkBitmap& bitmap,
const SkRect* src,
const SkRect& dst,
- const SkPaint* paint) {
+ const SkPaint* paint,
+ DrawBitmapRectFlags flags) {
if (fDeferredDrawing &&
this->isFullFrame(&dst, paint) &&
isPaintOpaque(paint, &bitmap)) {
@@ -901,7 +902,7 @@
}
AutoImmediateDrawIfNeeded autoDraw(*this, &bitmap, paint);
- this->drawingCanvas()->drawBitmapRectToRect(bitmap, src, dst, paint);
+ this->drawingCanvas()->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
this->recordedDrawCommand();
}