This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkDeferredCanvas.cpp b/src/utils/SkDeferredCanvas.cpp
index 05daf63..e3b761f 100644
--- a/src/utils/SkDeferredCanvas.cpp
+++ b/src/utils/SkDeferredCanvas.cpp
@@ -893,7 +893,8 @@
 void SkDeferredCanvas::drawBitmapRectToRect(const SkBitmap& bitmap,
                                             const SkRect* src,
                                             const SkRect& dst,
-                                            const SkPaint* paint) {
+                                            const SkPaint* paint,
+                                            DrawBitmapRectFlags flags) {
     if (fDeferredDrawing &&
         this->isFullFrame(&dst, paint) &&
         isPaintOpaque(paint, &bitmap)) {
@@ -901,7 +902,7 @@
     }
 
     AutoImmediateDrawIfNeeded autoDraw(*this, &bitmap, paint);
-    this->drawingCanvas()->drawBitmapRectToRect(bitmap, src, dst, paint);
+    this->drawingCanvas()->drawBitmapRectToRect(bitmap, src, dst, paint, flags);
     this->recordedDrawCommand();
 }