This CL plumbs in the drawBitmapRectToRect "bleed" flag and makes it live on the simplest GPU path.

R=bsalomon@google.com, reed@google.com, edisonn@google.com, scroggo@google.com, jvanverth@google.com, mtklein@google.com

Author: robertphillips@google.com

Review URL: https://chromiumcodereview.appspot.com/20806003

git-svn-id: http://skia.googlecode.com/svn/trunk@10765 2bbb7eff-a529-9590-31e7-b0007b416f81
diff --git a/src/utils/SkDumpCanvas.cpp b/src/utils/SkDumpCanvas.cpp
index 0d5ca2b..d3e84a3 100644
--- a/src/utils/SkDumpCanvas.cpp
+++ b/src/utils/SkDumpCanvas.cpp
@@ -349,7 +349,8 @@
 }
 
 void SkDumpCanvas::drawBitmapRectToRect(const SkBitmap& bitmap, const SkRect* src,
-                                        const SkRect& dst, const SkPaint* paint) {
+                                        const SkRect& dst, const SkPaint* paint,
+                                        DrawBitmapRectFlags flags) {
     SkString bs, rs;
     bitmap.toString(&bs);
     toString(dst, &rs);